Online 15.204.68.226:27193 checked 12m ago
QuackSquad Server
Connect
srv = rust.server("15.204.68.226:27194")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 42% of all ranked servers, and #478 of the quad servers (top 58%). Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 17762077
- map
- Procedural Map
- size
- 3000
- seed
- 17762077
Server
srv.info()- address
- 15.204.68.226:27193
- region
- –
- max players
- 16
- group limit
- quad
- wipe schedule
- –
- last wipe
- 25 Oct 2026, 17:18 UTC
- hostname
- –
- first seen
- 25 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! | EU · quad · monthly · 3 on average | 3/100 |
| 1 | Asgard 2服 中国|官方|二倍|软核新手服 10.16清 | EA · quad · biweekly · 2 on average | 1/233 |
| 2 | Gamed!de | quad · 1 on average | 0/8 |
| 3 | [EA] Softcore 1 | quad · monthly · 66 on average | 13/350 |
| 4 | [US] Facepunch Softcore 2 | NA · quad · monthly · 58 on average | 73/300 |
| 5 | Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 33 on average | 25/150 |
Quick answers
From the figures on this page.
Population data
What position does QuackSquad Server take in the server rankings?
Over the last seven days QuackSquad Server sits at #9,271 on player hours, in the top 42% of ranked servers. Within the quad group, its rank is #478.
How many players does QuackSquad Server hold at once?
The sample now reads 0 players for QuackSquad Server, out of 16 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
What does performance look like on QuackSquad Server?
The 48-hour average is 237 server fps, with a low of 223. Buildings, deployables and all else in the world took the count as high as 48,545 entities. A high of 3,525 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on QuackSquad Server?
The build is Rust network protocol 2635 and build 168909 on Linux, run by QuackSquad Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is QuackSquad Server, and is it online now?
QuackSquad Server reports itself online at the current refresh. The uptime it reports puts the last restart about 2 days 18 hours ago. Uptime of 99% across the last 3 full days: 71 hours of 72. The first row Rust Data holds for it is dated 25 October 2026.
In which location is QuackSquad Server hosted?
There is no region published for QuackSquad Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 15.204.68.226:27193 is its address.
Settings and map
What rules and settings are recorded for QuackSquad Server?
No gather rate appears in the name: QuackSquad Server. quad sets the cap: 4 players per group. Recorded as softcore, Facepunch's easier setting: some loot is kept. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has QuackSquad Server selected?
Size 3,000, seed 17762077: the procedural map on QuackSquad Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does QuackSquad Server wipe, and how often?
Too few wipes are on record for QuackSquad Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 4 days 6 hours ago.
Tags, lists
Where does QuackSquad Server appear among Rust Data lists and filters?
The Rust Data lists that QuackSquad Server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
How should you read the server tags on QuackSquad Server?
The game's server browser reads these tags from QuackSquad Server: gmsoftcore (Game mode): An easier ruleset: softcore; mp16 (Max players): Slot count: 16; ts4 (Group limit): Team size tops out at 4; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to QuackSquad Server?
The manual route: launch Rust, F1, then client.connect 15.204.68.226:27193. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.