Rust Data

rustdata.spaceservers15.204.68.243:28016.ipynb

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Online 15.204.68.243:28015 checked 11m ago

HOODARUST

biweekly wipes vanillamoddedoxide

Connect

srv = rust.server("15.204.68.243:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 3/90 # 3% full
7-day average 0 # peak 3
rank #5,477 # top 25%
last wipe 13d ago # biweekly schedule
next wipe 21h # Thu 29 Oct, 23:57 UTC

Players

srv.players.plot(range="48h")
AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 29 October, 23:57 UTC, in 21h. # Its biweekly schedule tag · low confidence

usual gap13.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

inatkind
021hThu 29 Oct, 23:57 UTCwipe
17d 16hThu 5 Nov, 19:00 UTCFW force wipe
214d 21hThu 12 Nov, 23:57 UTCwipe
328d 21hThu 26 Nov, 23:57 UTCwipe
435d 16hThu 3 Dec, 19:00 UTCFW force wipe
542d 21hThu 10 Dec, 23:57 UTCwipe

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 23:57 UTC13d ago 1 NaN running 0
1 Fri 2 Oct, 23:18 UTC26d ago 1 halved by day 5 13 days 0
2 Sat 19 Sep, 00:44 UTC40d ago 4 halved by day 2 13.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 100000
Map of HOODARUST
map
Procedural Map
size
4500
seed
100000
Open on RustMaps

Server

srv.info()
address
15.204.68.243:28015
region
–
max players
90
group limit
8, the default
wipe schedule
biweekly
last wipe
15 Oct 2026, 23:57 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average54/100
1[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 17 on average1/100
2СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average1/200
3RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 8 on average2/200
4Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 5 on average10/50
5[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29EA · no group limit · biweekly · 4 on average2/20

Quick answers

From the figures on this page.

Population data

How does HOODARUST compare in the rankings?

Player hours over seven days put HOODARUST at #5,477, in the top 25% of the ranked set.

How full does HOODARUST run?

HOODARUST reports 3 players at this refresh, with 90 slots configured. Over the last seven days it averaged 0 players and peaked at 3. Averaged by hour over 48 hours, 00:00 UTC is the busiest, at 3 players.

Server data

How smoothly does HOODARUST run?

Server fps over the last 48 hours averages 101; the floor is 70. Buildings, deployables and all else in the world took the count as high as 125,232 entities. Memory peaked at 4,945 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is HOODARUST on?

Rust network protocol 2635 and build 168909 on Linux is what HOODARUST runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is HOODARUST, and is it online now?

Online is the state at the latest refresh for HOODARUST. Count back 1 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Where does HOODARUST sit?

No region is published by HOODARUST. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 15.204.68.243:28015.

Map and rules

Which settings and rules does HOODARUST run?

You will not find a gather rate in the string HOODARUST. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.

What is the map on HOODARUST?

Size 4,500, seed 100000: the procedural map on HOODARUST, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

On what schedule does HOODARUST wipe?

Too few wipes are on record for HOODARUST to confirm its schedule, so the tag drives the prediction. The schedule puts the next wipe on Thursday 29 October at 23:57 UTC. This world was created 13 days 2 hours ago. Its tags carry a wipe schedule of every two weeks.

On HOODARUST, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. 1 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 3.5.

Tags and filters

Which lists on Rust Data hold HOODARUST, and which filters?

These Rust Data lists include HOODARUST: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meanings do the tags on HOODARUST hold?

These tags are published by HOODARUST and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp90 (Max players): The server lists 90 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^b (Biweekly): Wipes run on a two-week cycle; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to HOODARUST?

In Rust, F1 opens the console: type client.connect 15.204.68.243:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp90,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp90
Max players The server lists 90 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Wipes run on a two-week cycle.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,024 players 11,692 servers online