Rust Data

rustdata.spaceservers15.235.173.80:28015.ipynb

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Online 15.235.173.80:28080 checked 12m ago

TT Vil

moddedoxide

Connect

srv = rust.server("15.235.173.80:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #7,240 # top 32%
last wipe 11d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 18 OctSun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 18 Oct, 12:12 UTC11d ago 1 NaN running 0
1 Sun 18 Oct, 05:12 UTC11d ago 1 NaN 0.3 days 0
2 Sat 17 Oct, 16:20 UTC12d ago 1 NaN 0.5 days 1
3 Sat 17 Oct, 06:43 UTC12d ago 1 NaN 0.4 days 0
4 Fri 9 Oct, 13:44 UTC20d ago 1 halved by day 1 7.7 days 0
5 Tue 22 Sep, 15:36 UTC37d ago 1 halved by day 1 16.9 days 0
6 Thu 17 Sep, 17:34 UTC42d ago 0 NaN 4.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1816171915
Map of TT Vil
map
Procedural Map
size
4500
seed
1816171915
Open on RustMaps

Server

srv.info()
address
15.235.173.80:28080
region
–
max players
50
group limit
16 max
wipe schedule
–
last wipe
18 Oct 2026, 12:12 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average16/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average30/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average8/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average37/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average158/200

Quick answers

From the figures on this page.

Population data

How does TT Vil compare in the rankings?

Rank #7,240 on seven-day player hours for TT Vil, within the top 32% of all ranked servers.

What population does TT Vil carry?

The sample now reads 0 players for TT Vil, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

How smoothly does TT Vil run?

The 48-hour average is 60 server fps, with a low of 60. Entity numbers reached 109,727, and that includes buildings, deployables and the rest. The memory field tops out at 3,693 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does TT Vil run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by TT Vil. Joining needs the same protocol on your game; Steam handles the update.

Is TT Vil up, and what does its uptime show?

Online is the state at the latest refresh for TT Vil. The uptime it reports puts the last restart about 2 days 1 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.

Where does TT Vil sit?

For TT Vil, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 15.235.173.80:28080.

Rules, settings, map

Which settings and rules does TT Vil run?

You will not find a gather rate in the string TT Vil. Group size tops out at 16 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

Which map has TT Vil loaded?

The game generates the map on TT Vil: procedural, size 4,500, seed 1816171915. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does TT Vil wipe, and on what schedule?

TT Vil wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 11 days 13 hours ago.

What is wipe day on TT Vil like?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Tags and filters

Which Rust Data filters and lists contain TT Vil?

These Rust Data lists include TT Vil: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on TT Vil?

Read by the game's server browser, the tags TT Vil publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts16 (Group limit): Team size tops out at 16; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to TT Vil?

In Rust, F1 opens the console: type client.connect 15.235.173.80:28080. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts16
Group limit Team size tops out at 16.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 54,903 players 11,682 servers online