Online 15.235.181.221:28019 checked 14m ago
OHHO Server Test ~Kong: Skull Island 1.28~
Connect
srv = rust.server("15.235.181.221:28020")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 172/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 133/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 78/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 48/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 242/700 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does OHHO Server Test ~Kong: Skull Island 1.28~ rank?
Over the last seven days OHHO Server Test ~Kong: Skull Island 1.28~ sits at #8,563 on player hours, in the top 38% of ranked servers.
What population does OHHO Server Test ~Kong: Skull Island 1.28~ carry?
OHHO Server Test ~Kong: Skull Island 1.28~ reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 13:00 UTC is the busiest, at 1 players.
About the server
How smoothly does OHHO Server Test ~Kong: Skull Island 1.28~ run?
The 48-hour average is 121 server fps, with a low of 80. The entity count peaked at 68,550, covering buildings, deployables and the rest of the world. The memory field tops out at 4,097 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is OHHO Server Test ~Kong: Skull Island 1.28~ on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by OHHO Server Test ~Kong: Skull Island 1.28~. Steam updates your game for you, but the protocol must match to join.
Is OHHO Server Test ~Kong: Skull Island 1.28~ up, and what does its uptime show?
OHHO Server Test ~Kong: Skull Island 1.28~ reports itself online at the current refresh. The uptime it reports puts the last restart about 2 days 21 hours ago. Uptime of 93% across the last 7 full days: 157 hours of 168. The first row Rust Data holds for it is dated 23 September 2026.
In which location is OHHO Server Test ~Kong: Skull Island 1.28~ hosted?
There is no region published for OHHO Server Test ~Kong: Skull Island 1.28~. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 15.235.181.221:28019 is its address.
Rules, settings, map
Which settings and rules does OHHO Server Test ~Kong: Skull Island 1.28~ run?
You will not find a gather rate in the string OHHO Server Test ~Kong: Skull Island 1.28~. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on OHHO Server Test ~Kong: Skull Island 1.28~?
The game generates the map on OHHO Server Test ~Kong: Skull Island 1.28~: procedural, size 3,500, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.
Wipe schedule
When does OHHO Server Test ~Kong: Skull Island 1.28~ wipe, and how often?
A rhythm cannot be read from the wipes of OHHO Server Test ~Kong: Skull Island 1.28~ on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 7 days 3 hours ago.
Lists and tags
Where does OHHO Server Test ~Kong: Skull Island 1.28~ appear among Rust Data lists and filters?
On Rust Data, OHHO Server Test ~Kong: Skull Island 1.28~ appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on OHHO Server Test ~Kong: Skull Island 1.28~?
Read by the game's server browser, the tags OHHO Server Test ~Kong: Skull Island 1.28~ publishes are: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into OHHO Server Test ~Kong: Skull Island 1.28~?
Enter client.connect 15.235.181.221:28019 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.