Rust Data

rustdata.spaceservers15.235.23.26:24358.ipynb

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Online 15.235.23.26:24357 checked 11m ago

Midnight Marauders

moddedoxide

Connect

srv = rust.server("15.235.23.26:24358")
print(srv.connect_command)

Right now

srv.summary()
players now 0/75 # 0% full
7-day average 0 # peak 1
rank #13,509 # top 61%
last wipe 14d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123405:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct13 Oct18 Oct24 Oct30 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 20:01 UTC14d ago 1 NaN running 0
1 Wed 14 Oct, 16:58 UTC15d ago 1 NaN 1.1 days 0
2 Sun 4 Oct, 19:18 UTC25d ago 1 held half 9.9 days 0
3 Thu 1 Oct, 04:21 UTC29d ago 1 halved by day 1 3.6 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1464986420
Map of Midnight Marauders
map
Procedural Map
size
3500
seed
1464986420
Open on RustMaps

Server

srv.info()
address
15.235.23.26:24357
region
–
max players
75
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 20:01 UTC
hostname
–
first seen
1 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average24/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average44/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average9/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average28/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average51/200

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Midnight Marauders rank?

Over the last seven days Midnight Marauders sits at #13,509 on player hours, in the top 61% of ranked servers.

How many players does Midnight Marauders hold at once?

The sample now reads 0 players for Midnight Marauders, out of 75 slots. Over the last seven days it averaged 0 players and peaked at 1.

About the server

What does performance look like on Midnight Marauders?

Averaged over 48 hours: 195 server fps, never under 153. Entity numbers reached 70,999, and that includes buildings, deployables and the rest. The memory field tops out at 4,115 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Midnight Marauders on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Midnight Marauders. The protocol has to match before you can join, and Steam does the updating.

How reliable is Midnight Marauders, and is it up?

Midnight Marauders reports itself online at the current refresh. The uptime it reports puts the last restart about 11 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 1 October 2026.

In which location is Midnight Marauders hosted?

No region is published by Midnight Marauders. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 15.235.23.26:24357.

Map and rules

Which settings and rules does Midnight Marauders run?

No gather rate appears in the name: Midnight Marauders. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.

Which map has Midnight Marauders loaded?

Size 3,500, seed 1464986420: the procedural map on Midnight Marauders, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does Midnight Marauders wipe, and how often?

No next wipe can be predicted for Midnight Marauders, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 14 days 8 hours ago.

What is wipe day on Midnight Marauders like?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The drop under half arrived by day 1 in the other cases.

Lists and tags

Which lists on Rust Data hold Midnight Marauders, and which filters?

The Rust Data lists that Midnight Marauders fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Midnight Marauders hold?

The game's server browser reads these tags from Midnight Marauders: gmrust (Game mode): Survival play, standard Rust; mp75 (Max players): Slot count: 75; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Midnight Marauders?

In Rust, F1 opens the console: type client.connect 15.235.23.26:24357. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp75
Max players Slot count: 75.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 40,719 players 11,627 servers online