Online 15.235.23.26:24357 checked 11m ago
Midnight Marauders
Connect
srv = rust.server("15.235.23.26:24358")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 20:01 UTC14d ago | 1 | NaN | running | 0 |
| 1 | Wed 14 Oct, 16:58 UTC15d ago | 1 | NaN | 1.1 days | 0 |
| 2 | Sun 4 Oct, 19:18 UTC25d ago | 1 | held half | 9.9 days | 0 |
| 3 | Thu 1 Oct, 04:21 UTC29d ago | 1 | halved by day 1 | 3.6 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 1464986420
- map
- Procedural Map
- size
- 3500
- seed
- 1464986420
Server
srv.info()- address
- 15.235.23.26:24357
- region
- –
- max players
- 75
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 15 Oct 2026, 20:01 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 24/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 122 on average | 44/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 9/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 28/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 51/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Midnight Marauders rank?
Over the last seven days Midnight Marauders sits at #13,509 on player hours, in the top 61% of ranked servers.
How many players does Midnight Marauders hold at once?
The sample now reads 0 players for Midnight Marauders, out of 75 slots. Over the last seven days it averaged 0 players and peaked at 1.
About the server
What does performance look like on Midnight Marauders?
Averaged over 48 hours: 195 server fps, never under 153. Entity numbers reached 70,999, and that includes buildings, deployables and the rest. The memory field tops out at 4,115 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Midnight Marauders on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Midnight Marauders. The protocol has to match before you can join, and Steam does the updating.
How reliable is Midnight Marauders, and is it up?
Midnight Marauders reports itself online at the current refresh. The uptime it reports puts the last restart about 11 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 1 October 2026.
In which location is Midnight Marauders hosted?
No region is published by Midnight Marauders. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 15.235.23.26:24357.
Map and rules
Which settings and rules does Midnight Marauders run?
No gather rate appears in the name: Midnight Marauders. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has Midnight Marauders loaded?
Size 3,500, seed 1464986420: the procedural map on Midnight Marauders, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does Midnight Marauders wipe, and how often?
No next wipe can be predicted for Midnight Marauders, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 14 days 8 hours ago.
What is wipe day on Midnight Marauders like?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The drop under half arrived by day 1 in the other cases.
Lists and tags
Which lists on Rust Data hold Midnight Marauders, and which filters?
The Rust Data lists that Midnight Marauders fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Midnight Marauders hold?
The game's server browser reads these tags from Midnight Marauders: gmrust (Game mode): Survival play, standard Rust; mp75 (Max players): Slot count: 75; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Midnight Marauders?
In Rust, F1 opens the console: type client.connect 15.235.23.26:24357. Launch Rust on this page does the same by opening the game through Steam and connecting.