Rust Data

rustdata.spaceservers15.235.31.99:28016.ipynb

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Online 15.235.31.99:28015 checked 12m ago

A Shockbyte Rust Server

moddedoxide

Connect

srv = rust.server("15.235.31.99:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,344 # top 69%
last wipe 7d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct17 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10.4 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 21 Oct, 09:20 UTC7d ago 0 NaN running 0
1 Sat 10 Oct, 23:55 UTC17d ago 1 held half 10.4 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 5000
Map of A Shockbyte Rust Server
map
Procedural Map
size
2500
seed
5000
Open on RustMaps

Server

srv.info()
address
15.235.31.99:28015
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
21 Oct 2026, 09:20 UTC
hostname
–
first seen
10 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average53/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average41/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average52/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average8/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average7/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does A Shockbyte Rust Server rank?

Over the last seven days A Shockbyte Rust Server sits at #15,344 on player hours, in the top 69% of ranked servers.

What population does A Shockbyte Rust Server carry?

Current row: 0 players on A Shockbyte Rust Server, against 40 slots. Over the last seven days it averaged 0 players.

Server facts

How smoothly does A Shockbyte Rust Server run?

Averaged over 48 hours: 230 server fps, never under 122. Buildings, deployables and all else in the world took the count as high as 29,562 entities. Memory peaked at 3,522 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on A Shockbyte Rust Server?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is A Shockbyte Rust Server, and is it up?

The current sample puts A Shockbyte Rust Server online. A restart about 23 hours ago is what its reported uptime implies. 159 of 168 hours up over the last 7 full days, or 95%. The first row Rust Data holds for it is dated 10 October 2026.

In which location is A Shockbyte Rust Server hosted?

There is no region published for A Shockbyte Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 15.235.31.99:28015.

Map and rules

Which settings and rules does A Shockbyte Rust Server run?

You will not find a gather rate in the string A Shockbyte Rust Server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has A Shockbyte Rust Server loaded?

Size 2,500, seed 5000: the procedural map on A Shockbyte Rust Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

On what schedule does A Shockbyte Rust Server wipe?

A rhythm cannot be read from the wipes of A Shockbyte Rust Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 7 days 14 hours ago.

On A Shockbyte Rust Server, what happens on wipe day?

Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 100% of recent wipes.

Tags, lists

Which Rust Data filters and lists contain A Shockbyte Rust Server?

On Rust Data, A Shockbyte Rust Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on A Shockbyte Rust Server?

These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): 40 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join A Shockbyte Rust Server?

In Rust, F1 opens the console: type client.connect 15.235.31.99:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players 40 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 52,204 players 11,737 servers online