Offline 150.220.36.225:28015 checked 28d ago
RustLite Audio Calibration Lab
Connect
srv = rust.server("150.220.36.225:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 28 Sep, 00:22 UTC31d ago | 1 | NaN | running | 0 |
| 1 | Thu 24 Sep, 23:08 UTC34d ago | 1 | halved by day 2 | 3.1 days | 1 |
| 2 | Thu 24 Sep, 01:56 UTC35d ago | 1 | NaN | 0.9 days | 0 |
| 3 | Wed 23 Sep, 15:19 UTC35d ago | 1 | NaN | 0.4 days | 0 |
| 4 | Wed 23 Sep, 00:16 UTC36d ago | 1 | NaN | 0.6 days | 0 |
| 5 | Mon 21 Sep, 15:04 UTC37d ago | 1 | NaN | 1.4 days | 0 |
| 6 | Sun 20 Sep, 23:15 UTC38d ago | 1 | NaN | 0.7 days | 0 |
| 7 | Sun 20 Sep, 16:48 UTC38d ago | 1 | NaN | 0.3 days | 0 |
| 8 | Sun 20 Sep, 00:34 UTC39d ago | 0 | NaN | 0.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 150.220.36.225:28015
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Sep 2026, 22:20 UTC
- hostname
- –
- first seen
- 17 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 166/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 180/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 68/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 13/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19/1000 |
Quick answers
From the figures on this page.
Population data
What position does RustLite Audio Calibration Lab take in the server rankings?
Rank #14,975 on seven-day player hours for RustLite Audio Calibration Lab, within the top 63% of all ranked servers.
What population does RustLite Audio Calibration Lab carry?
RustLite Audio Calibration Lab returns no live count at this refresh, having last been seen 28 days 21 hours ago.
Server facts
Which Rust version is RustLite Audio Calibration Lab on?
The build is Rust network protocol 2633 and build 164530 on Windows, run by RustLite Audio Calibration Lab. The protocol has to match before you can join, and Steam does the updating.
How reliable is RustLite Audio Calibration Lab, and is it up?
The latest sample has RustLite Audio Calibration Lab offline, with a last sighting 28 days 21 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 17 September 2026.
Where does RustLite Audio Calibration Lab sit?
No region is published by RustLite Audio Calibration Lab. Rust Data does not look up where the machine stands; it shows where a server says it is. 150.220.36.225:28015 is its address.
Settings and map
Which settings and rules does RustLite Audio Calibration Lab run?
You will not find a gather rate in the string RustLite Audio Calibration Lab. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has RustLite Audio Calibration Lab loaded?
The game generates its map: procedural, on RustLite Audio Calibration Lab.
Wipe data
When does RustLite Audio Calibration Lab wipe, and on what schedule?
No next wipe can be predicted for RustLite Audio Calibration Lab, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 41 days 13 hours ago, and that is the one in play.
What is wipe day on RustLite Audio Calibration Lab like?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 2 in the other cases.
Tags, lists
Where does RustLite Audio Calibration Lab appear among Rust Data lists and filters?
The Rust Data lists that RustLite Audio Calibration Lab fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on RustLite Audio Calibration Lab hold?
Read by the game's server browser, the tags RustLite Audio Calibration Lab publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join RustLite Audio Calibration Lab?
The manual route: launch Rust, F1, then client.connect 150.220.36.225:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.