Online 150.221.228.170:28015 checked 14m ago
DadCore Test
Connect
srv = rust.server("150.221.228.170:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, and #617 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 21 Oct, 12:45 UTC8d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 150.221.228.170:28015
- region
- –
- max players
- 5
- group limit
- quad
- wipe schedule
- –
- last wipe
- 21 Oct 2026, 12:45 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! | EU · quad · monthly · 3 on average | 3/100 |
| 1 | Asgard 2服 中国|官方|二倍|软核新手服 10.16清 | EA · quad · biweekly · 2 on average | 3/233 |
| 2 | ProRow | quad · 2 on average | 1/20 |
| 3 | [EA] Softcore 1 | quad · monthly · 66 on average | 104/350 |
| 4 | [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 30/300 |
| 5 | Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 33 on average | 11/150 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does DadCore Test rank?
Over the last seven days DadCore Test sits at #15,341 on player hours, in the top 69% of ranked servers. The quad group places it at #617.
How full does DadCore Test run?
DadCore Test reports 0 players at this refresh, with 5 slots configured. Over the last seven days it averaged 0 players.
About the server
What Rust version does DadCore Test run?
Version Rust network protocol 2635 and build 168752 on Linux is reported by DadCore Test. Joining needs the same protocol on your game; Steam handles the update.
How reliable is DadCore Test, and is it online now?
Online is the state at the latest refresh for DadCore Test. 151 of 168 hours up over the last 7 full days, or 90%. Rust Data logged it first on 13 September 2026.
In which location is DadCore Test hosted?
No region is published by DadCore Test. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 150.221.228.170:28015.
Map and rules
Which settings and rules does DadCore Test run?
You will not find a gather rate in the string DadCore Test. The group limit is 4 players, the quad setting. Recorded as softcore, Facepunch's easier setting: some loot is kept. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Anti-cheat status: VAC on.
Which map has DadCore Test selected?
The game generates its map: procedural, on DadCore Test.
Wipes and dates
On what schedule does DadCore Test wipe?
A rhythm cannot be read from the wipes of DadCore Test on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 8 days 3 hours ago, and that is the one in play.
On DadCore Test, what happens on wipe day?
Recent wipes averaged 0 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Which Rust Data filters and lists contain DadCore Test?
The Rust Data lists that DadCore Test fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks.
Which meanings do the tags on DadCore Test hold?
These tags are published by DadCore Test and read by the game's server browser: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp5 (Max players): The server lists 5 slots; ts4 (Group limit): The team cap is 4; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168752 (Build): Recorded game build: 168752; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join DadCore Test?
Enter client.connect 150.221.228.170:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.