Offline 151.203.110.176:28015 checked 3d ago
Creative / Build
Connect
srv = rust.server("151.203.110.176:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 22:18 UTC3d ago | 1 | NaN | running | 1 |
| 1 | Mon 12 Oct, 18:25 UTC16d ago | NaN | NaN | 13.2 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 151.203.110.176:28015
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Oct 2026, 22:18 UTC
- hostname
- –
- first seen
- 15 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 【南瓜】Build-Test | EA · groups of 8+ · 10 on average | 13/101 |
| 1 | Raichu Staging | F1 Spawn | Noclip | DLC Unlocked | EU · groups of 8+ · 2 on average | 4/25 |
| 2 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 222/999 |
| 3 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 68/999 |
| 4 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 53 on average | 38/150 |
| 5 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 19/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Creative / Build rank?
Over the last seven days Creative / Build sits at #12,295 on player hours, in the top 55% of ranked servers.
How many players does Creative / Build hold at once?
The current row shows Creative / Build offline; the last response was 3 days 16 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
Server data
What Rust version does Creative / Build run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Creative / Build. The protocol has to match before you can join, and Steam does the updating.
How reliable is Creative / Build, and is it online now?
Creative / Build is offline at this refresh; the last response came 3 days 16 hours ago. Uptime of 3% across the last 7 full days: 5 hours of 168. The first row Rust Data holds for it is dated 15 September 2026.
Which location does Creative / Build run from?
There is no region published for Creative / Build. Rust Data does not look up where the machine stands; it shows where a server says it is. 151.203.110.176:28015 is its address.
Map and rules
What rules and settings are recorded for Creative / Build?
You will not find a gather rate in the string Creative / Build. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Community is its browser category. Anti-cheat status: VAC on.
Which map has Creative / Build selected?
A procedural map runs on Creative / Build, generated by the game.
Wipe schedule
On what schedule does Creative / Build wipe?
A rhythm cannot be read from the wipes of Creative / Build on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 3 days 17 hours ago, and that is the one in play.
On Creative / Build, what happens on wipe day?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in.
Tags and filters
Which Rust Data filters and lists contain Creative / Build?
The Rust Data lists that Creative / Build fits are: Servers with build or creative tags, Rust community servers, unfiltered and Rust creative servers, listed. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Creative / Build hold?
The game's server browser reads these tags from Creative / Build: gmvanilla (Game mode): Game mode: vanilla survival; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join Creative / Build?
The manual route: launch Rust, F1, then client.connect 151.203.110.176:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.