Offline 151.240.92.72:28015 checked 19d ago
Hotwire Test Renamed
Connect
srv = rust.server("151.240.92.72:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 151.240.92.72:28015
- region
- –
- max players
- 75
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 18:11 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 69/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 71/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 33/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 8/1000 |
Quick answers
From the figures on this page.
Population data
How does Hotwire Test Renamed compare in the rankings?
Player hours over seven days put Hotwire Test Renamed at #15,835, in the top 72% of the ranked set.
How full does Hotwire Test Renamed run?
The current row shows Hotwire Test Renamed offline; the last response was 19 days 9 hours ago.
About the server
What is the Rust version on Hotwire Test Renamed?
Version Rust network protocol 2634 and build 167231 on Windows is reported by Hotwire Test Renamed. Steam updates your game for you, but the protocol must match to join.
How reliable is Hotwire Test Renamed, and is it online now?
The latest sample has Hotwire Test Renamed offline, with a last sighting 19 days 9 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 4 October 2026.
Which location does Hotwire Test Renamed run from?
No region is published by Hotwire Test Renamed. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 151.240.92.72:28015.
Map and rules
Which settings and rules does Hotwire Test Renamed run?
The name Hotwire Test Renamed carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has Hotwire Test Renamed loaded?
A procedural map runs on Hotwire Test Renamed, generated by the game.
Wipe data
On what schedule does Hotwire Test Renamed wipe?
Too few wipes are on record for Hotwire Test Renamed to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 26 days 11 hours ago.
Lists and tags
Where does Hotwire Test Renamed appear among Rust Data lists and filters?
These Rust Data lists include Hotwire Test Renamed: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Hotwire Test Renamed?
These tags are published by Hotwire Test Renamed and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp75 (Max players): The server lists 75 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167231 (Build): Build number: 167231; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Hotwire Test Renamed?
The manual route: launch Rust, F1, then client.connect 151.240.92.72:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.