Rust Data

rustdata.spaceservers151.240.92.7:28017.ipynb

Run all rust-data · live

‹ All servers

Offline 151.240.92.7:28015 checked 16d ago

Hotwire Test Renamed

moddedoxide

Connect

srv = rust.server("151.240.92.7:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/75 # 0% full
7-day average 0 # peak –
rank #15,850 # top 72%
last wipe 26d ago # no schedule published
next wipe 8d 22h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k30 Sep4 Oct7 Oct11 Oct14 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. # The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

inatkind
08d 22hThu 5 Nov, 19:00 UTCFW force wipe
136d 22hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 3 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 18:11 UTC FW26d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
151.240.92.7:28015
region
–
max players
75
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 18:11 UTC
hostname
–
first seen
30 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 163 on average171/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average132/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average141/225
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average33/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average145/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average46/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Hotwire Test Renamed rank?

Rank #15,850 on seven-day player hours for Hotwire Test Renamed, within the top 72% of all ranked servers.

What population does Hotwire Test Renamed carry?

Offline now for Hotwire Test Renamed, with the last sample 16 days 15 hours ago.

About the server

What is the Rust version on Hotwire Test Renamed?

The build is Rust network protocol 2634 and build 167398 on Windows, run by Hotwire Test Renamed. The protocol has to match before you can join, and Steam does the updating.

How reliable is Hotwire Test Renamed, and is it online now?

Hotwire Test Renamed is offline at this refresh; the last response came 16 days 15 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 30 September 2026.

Which location does Hotwire Test Renamed run from?

For Hotwire Test Renamed, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 151.240.92.7:28015.

Rules, settings, map

Which rules apply on Hotwire Test Renamed, and what settings?

No gather rate appears in the name: Hotwire Test Renamed. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.

What is the map on Hotwire Test Renamed?

The game generates its map: procedural, on Hotwire Test Renamed.

Wipes and dates

When does Hotwire Test Renamed wipe, and how often?

Once a month Hotwire Test Renamed wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 26 days 2 hours ago.

What is wipe day on Hotwire Test Renamed like?

Recent wipes averaged 0 players at their peak. 3 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which Rust Data filters and lists contain Hotwire Test Renamed?

These Rust Data lists include Hotwire Test Renamed: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Hotwire Test Renamed hold?

The game's server browser reads these tags from Hotwire Test Renamed: gmrust (Game mode): Survival play, standard Rust; mp75 (Max players): Slot count: 75; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into Hotwire Test Renamed?

The manual route: launch Rust, F1, then client.connect 151.240.92.7:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp75,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp75
Max players Slot count: 75.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167398
Build Recorded game build: 167398.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 82,944 players 11,853 servers online