Online 151.243.93.248:20000 checked 11m ago
Calvins Dev Server
Connect
srv = rust.server("151.243.93.248:20002")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 17 Oct, 20:53 UTC10d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2500 · seed 2147483647
- map
- Procedural Map
- size
- 2500
- seed
- 2147483647
Server
srv.info()- address
- 151.243.93.248:20000
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Oct 2026, 20:53 UTC
- hostname
- –
- first seen
- 26 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 170/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 177/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 138/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 14/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Player counts
How does Calvins Dev Server compare in the rankings?
Rank #8,808 on seven-day player hours for Calvins Dev Server, within the top 40% of all ranked servers.
How many players does Calvins Dev Server hold at once?
Current row: 0 players on Calvins Dev Server, against 40 slots. Over the last seven days it averaged 0 players and peaked at 1.
About the server
How well does Calvins Dev Server perform?
Server fps over the last 48 hours averages 30; the floor is 30. The entity count peaked at 29,704, covering buildings, deployables and the rest of the world. The memory field tops out at 2,127 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Calvins Dev Server run?
Rust network protocol 2635 and build 167781 on Linux is what Calvins Dev Server runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Calvins Dev Server, and is it online now?
The current sample puts Calvins Dev Server online. A restart about 4 days 15 hours ago is what its reported uptime implies. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 26 September 2026.
Which location does Calvins Dev Server run from?
For Calvins Dev Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 151.243.93.248:20000 is its address.
Map and rules
Which rules apply on Calvins Dev Server, and what settings?
The name Calvins Dev Server carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Calvins Dev Server selected?
Size 2,500, seed 2147483647: the procedural map on Calvins Dev Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
On what schedule does Calvins Dev Server wipe?
The record for Calvins Dev Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 10 days 15 hours ago, and that is the one in play.
On Calvins Dev Server, what happens on wipe day?
The average peak over recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which Rust Data filters and lists contain Calvins Dev Server?
On Rust Data, Calvins Dev Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Calvins Dev Server hold?
Read by the game's server browser, the tags Calvins Dev Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Calvins Dev Server?
Enter client.connect 151.243.93.248:20000 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.