Offline 152.110.55.254:28115 checked 29d ago
LivingWorld isolated remediation validation
Connect
srv = rust.server("152.110.55.254:28117")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 152.110.55.254:28115
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Sep 2026, 19:23 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 140/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 188/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 81/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 16/1000 |
Quick answers
From the figures on this page.
Population data
How does LivingWorld isolated remediation validation compare in the rankings?
Rank #16,853 on seven-day player hours for LivingWorld isolated remediation validation, within the top 71% of all ranked servers.
How full does LivingWorld isolated remediation validation run?
Offline now for LivingWorld isolated remediation validation, with the last sample 29 days 14 hours ago.
About the server
Which Rust version is LivingWorld isolated remediation validation on?
Version Rust network protocol 2633 and build 163207 on Windows is reported by LivingWorld isolated remediation validation. Steam updates your game for you, but the protocol must match to join.
How reliable is LivingWorld isolated remediation validation, and is it online now?
LivingWorld isolated remediation validation is offline at this refresh; the last response came 29 days 14 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is LivingWorld isolated remediation validation hosted?
There is no region published for LivingWorld isolated remediation validation. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 152.110.55.254:28115 is its address.
Map and rules
What rules and settings are recorded for LivingWorld isolated remediation validation?
The name LivingWorld isolated remediation validation carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has LivingWorld isolated remediation validation loaded?
LivingWorld isolated remediation validation runs a procedural map, which the game generates.
Wipe data
When does LivingWorld isolated remediation validation wipe, and how often?
Too few wipes are on record for LivingWorld isolated remediation validation to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 45 days 14 hours ago, and that is the one in play.
Tags and filters
Which Rust Data filters and lists contain LivingWorld isolated remediation validation?
On Rust Data, LivingWorld isolated remediation validation appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on LivingWorld isolated remediation validation?
Read by the game's server browser, the tags LivingWorld isolated remediation validation publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs163207 (Build): The server runs build 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to LivingWorld isolated remediation validation?
Enter client.connect 152.110.55.254:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.