Offline 154.36.158.197:28015 checked 1d ago
Build-Server
Connect
srv = rust.server("154.36.158.197:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 154.36.158.197:28015
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Oct 2026, 07:10 UTC
- hostname
- –
- first seen
- 26 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | VajasKifli | groups of 8+ · monthly · 1 on average | 2/30 |
| 1 | |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] | groups of 10+ · monthly · 15 on average | 6/200 |
| 2 | CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 5/50 |
| 3 | CZ/SK PVE!! No raid_No kill :-) RUSTUJ | groups of 8+ · 3 on average | 2/30 |
| 4 | BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 3/200 |
| 5 | BroinRust [PVE MOD EU/EA] | EU · groups of 10+ · biweekly · 3 on average | 0/200 |
Quick answers
From the figures on this page.
Population data
What position does Build-Server take in the server rankings?
Player hours over seven days put Build-Server at #15,404, in the top 69% of the ranked set.
What population does Build-Server carry?
Build-Server returns no live count at this refresh, having last been seen 45 hours ago. Over the last seven days it averaged 0 players.
Server facts
Which Rust version is Build-Server on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Build-Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Build-Server, and is it up?
The latest sample has Build-Server offline, with a last sighting 45 hours ago. The first row Rust Data holds for it is dated 26 October 2026.
In which location is Build-Server hosted?
No region is published by Build-Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 154.36.158.197:28015 is its address.
Settings and map
Which rules apply on Build-Server, and what settings?
The name Build-Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: no combat between players. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.
What is the map on Build-Server?
A procedural map runs on Build-Server, generated by the game.
Wipe data
When does Build-Server wipe, and how often?
A rhythm cannot be read from the wipes of Build-Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 2 days 15 hours ago, and that is the one in play.
Lists and tags
Which lists on Rust Data hold Build-Server, and which filters?
The Rust Data lists that Build-Server fits are: Servers with build or creative tags, Rust community servers, unfiltered and Rust PvE servers. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on Build-Server hold?
The game's server browser reads these tags from Build-Server: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): Slot count: 20; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^p (PvE): PvE: the world is the threat, not other players. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Build-Server?
In Rust, F1 opens the console: type client.connect 154.36.158.197:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.