Rust Data

rustdata.spaceservers155.103.109.2:29010.ipynb

Run all rust-data · live

‹ All servers

Online 155.103.109.2:29015 checked 6m ago

Ryan's Test Grounds

moddedoxide

Connect

srv = rust.server("155.103.109.2:29010")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,338 # top 69%
last wipe 12d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 20:13 UTC12d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1000 · seed 7123003
Map of Ryan's Test Grounds
map
Procedural Map
size
1000
seed
7123003
Open on RustMaps

Server

srv.info()
address
155.103.109.2:29015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 20:13 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average143/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average78/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average18/1000

Quick answers

From the figures on this page.

Population data

How does Ryan's Test Grounds compare in the rankings?

Over the last seven days Ryan's Test Grounds sits at #15,338 on player hours, in the top 69% of ranked servers.

How full does Ryan's Test Grounds run?

Current row: 0 players on Ryan's Test Grounds, against 10 slots. Over the last seven days it averaged 0 players.

Server facts

How smoothly does Ryan's Test Grounds run?

The 48-hour average is 60 server fps, with a low of 60. The entity count peaked at 4,777, covering buildings, deployables and the rest of the world. The memory field tops out at 1,300 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on Ryan's Test Grounds?

Version Rust network protocol 2634 and build 167781 on Linux is reported by Ryan's Test Grounds. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Ryan's Test Grounds, and is it up?

Online is the state at the latest refresh for Ryan's Test Grounds. A restart about 12 days 12 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

In which location is Ryan's Test Grounds hosted?

No region is published by Ryan's Test Grounds. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 155.103.109.2:29015.

Settings and map

Which settings and rules does Ryan's Test Grounds run?

You will not find a gather rate in the string Ryan's Test Grounds. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has Ryan's Test Grounds selected?

Size 1,000, seed 7123003: the procedural map on Ryan's Test Grounds, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does Ryan's Test Grounds wipe, and on what schedule?

The record for Ryan's Test Grounds holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 12 days 14 hours ago.

What is wipe day on Ryan's Test Grounds like?

Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Where does Ryan's Test Grounds appear among Rust Data lists and filters?

The Rust Data lists that Ryan's Test Grounds fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Ryan's Test Grounds?

The game's server browser reads these tags from Ryan's Test Grounds: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into Ryan's Test Grounds?

In Rust, F1 opens the console: type client.connect 155.103.109.2:29015. Launch Rust on this page does the same by opening the game through Steam and connecting. https://ryann.gg is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 55,754 players 11,716 servers online