Offline 155.103.85.145:28010 checked 1d ago
Test Server (Stevious Mondays)
Connect
srv = rust.server("155.103.85.145:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 14:28 UTC3d ago | 3 | NaN | running | 0 |
| 1 | Sun 18 Oct, 14:28 UTC10d ago | 2 | halved by day 6 | 7 days | 0 |
| 2 | Sun 11 Oct, 04:11 UTC17d ago | 1 | halved by day 2 | 7.4 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Population
How does Test Server (Stevious Mondays) compare in the rankings?
Over the last seven days Test Server (Stevious Mondays) sits at #12,596 on player hours, in the top 57% of ranked servers.
What population does Test Server (Stevious Mondays) carry?
The current row shows Test Server (Stevious Mondays) offline; the last response was 47 hours ago. Over the last seven days it averaged 0 players and peaked at 3.
Server data
How smoothly does Test Server (Stevious Mondays) run?
Averaged over 48 hours: 30 server fps, never under 30. Buildings, deployables and all else in the world took the count as high as 81,784 entities. Memory peaked at 1,800 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Test Server (Stevious Mondays) on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Test Server (Stevious Mondays). The protocol has to match before you can join, and Steam does the updating.
How reliable is Test Server (Stevious Mondays), and is it online now?
The latest sample has Test Server (Stevious Mondays) offline, with a last sighting 47 hours ago. A restart about 29 hours ago is what its reported uptime implies. Uptime of 19% across the last 7 full days: 32 hours of 168. The first row Rust Data holds for it is dated 11 October 2026.
In which location is Test Server (Stevious Mondays) hosted?
There is no region published for Test Server (Stevious Mondays). Rust Data does not look up where the machine stands; it shows where a server says it is. 155.103.85.145:28010 is its address.
Rules, settings, map
Which settings and rules does Test Server (Stevious Mondays) run?
No gather rate appears in the name: Test Server (Stevious Mondays). Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has Test Server (Stevious Mondays) loaded?
The game generates the map on Test Server (Stevious Mondays): procedural, size 3,950, seed 268830268. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.
Wipe data
When does Test Server (Stevious Mondays) wipe, and how often?
No next wipe can be predicted for Test Server (Stevious Mondays), which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 3 days 5 hours ago, and that is the one in play.
On Test Server (Stevious Mondays), what happens on wipe day?
The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 22 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 4.
Tags, lists
Which lists on Rust Data hold Test Server (Stevious Mondays), and which filters?
The Rust Data lists that Test Server (Stevious Mondays) fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Test Server (Stevious Mondays) hold?
Read by the game's server browser, the tags Test Server (Stevious Mondays) publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Test Server (Stevious Mondays)?
Enter client.connect 155.103.85.145:28010 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://stevious.io is the website recorded for it.