Rust Data

rustdata.spaceservers155.103.85.145:28075.ipynb

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Online 155.103.85.145:28070 checked 14m ago

Test Server (Upsurge Main)

moddedcarbon

Connect

srv = rust.server("155.103.85.145:28075")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 1
rank #11,173 # top 50%
last wipe 8h ago # no schedule published
next wipe 3d 15h # Mon 2 Nov, 13:57 UTC

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75114:0015:0016:0018:0019:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304014:0015:0016:0018:0019:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Monday 2 November, 13:57 UTC, in 3d 15h. # Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence

usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 1

Coming wipes

inatkind
03d 15hMon 2 Nov, 13:57 UTCwipe
16d 21hThu 5 Nov, 19:00 UTCFW force wipe
210d 15hMon 9 Nov, 13:57 UTCwipe
313d 15hThu 12 Nov, 13:58 UTCwipe
417d 15hMon 16 Nov, 13:57 UTCwipe
520d 15hThu 19 Nov, 13:58 UTCwipe
624d 15hMon 23 Nov, 13:57 UTCwipe
727d 15hThu 26 Nov, 13:58 UTCwipe

The first 48 hours of its last wipes

Mon 26 OctThu 22 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 13:58 UTC8h ago NaN NaN running 0
1 Mon 26 Oct, 13:57 UTC3d ago 1 NaN NaN 0
2 Thu 22 Oct, 13:58 UTC7d ago 1 held half 4 days 0
3 Mon 19 Oct, 13:58 UTC10d ago 0 NaN 3 days 0
4 Thu 15 Oct, 13:58 UTC14d ago 1 held half 4 days 0
5 Mon 12 Oct, 13:58 UTC17d ago 0 NaN 3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3950 · seed 900028068
Map of Test Server (Upsurge Main)
map
Custom Map
size
3950
seed
900028068

Server

srv.info()
address
155.103.85.145:28070
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
29 Oct 2026, 13:58 UTC
hostname
–
first seen
11 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average54/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average98/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average34/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average96/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average334/350

Quick answers

From the figures on this page.

Population data

What position does Test Server (Upsurge Main) take in the server rankings?

Over the last seven days Test Server (Upsurge Main) sits at #11,173 on player hours, in the top 50% of ranked servers.

What population does Test Server (Upsurge Main) carry?

Current row: 0 players on Test Server (Upsurge Main), against 100 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 20:00 UTC is the busiest, at 0 players.

Server data

How smoothly does Test Server (Upsurge Main) run?

The 48-hour average is 30 server fps, with a low of 30. Entity numbers reached 75,976, and that includes buildings, deployables and the rest. Memory peaked at 1,783 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Test Server (Upsurge Main) run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Test Server (Upsurge Main). Joining needs the same protocol on your game; Steam handles the update.

How reliable is Test Server (Upsurge Main), and is it online now?

Test Server (Upsurge Main) reports itself online at the current refresh. A restart about 6 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 64 of 168, 38%. Its earliest recorded date in Rust Data is 11 October 2026.

In which location is Test Server (Upsurge Main) hosted?

For Test Server (Upsurge Main), no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 155.103.85.145:28070 is its address.

Map and rules

Which settings and rules does Test Server (Upsurge Main) run?

No gather rate appears in the name: Test Server (Upsurge Main). No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. Anti-cheat status: VAC on.

Which map has Test Server (Upsurge Main) loaded?

Size 3,950, seed 900028068: the procedural map on Test Server (Upsurge Main), generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.

Wipe schedule

When does Test Server (Upsurge Main) wipe, and how often?

every Monday at 13:57 and every Thursday at 13:58 UTC is how Test Server (Upsurge Main) wipes. Monday 2 November at 13:57 UTC is when the next wipe is due. This world was created 8 hours ago.

What is wipe day on Test Server (Upsurge Main) like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 9 hours after it began. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Tags, lists

Which lists on Rust Data hold Test Server (Upsurge Main), and which filters?

On Rust Data, Test Server (Upsurge Main) appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on Test Server (Upsurge Main) hold?

Read by the game's server browser, the tags Test Server (Upsurge Main) publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join Test Server (Upsurge Main)?

In Rust, F1 opens the console: type client.connect 155.103.85.145:28070. Launch Rust on this page does the same by opening the game through Steam and connecting. https://stevious.io is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players 100 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 84,577 players 11,817 servers online