Online 155.103.85.145:28070 checked 14m ago
Test Server (Upsurge Main)
Connect
srv = rust.server("155.103.85.145:28075")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · fixed weekdays
srv.wipe_schedule()
Next wipe Monday 2 November, 13:57 UTC, in 3d 15h. # Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 3d 15h | Mon 2 Nov, 13:57 UTC | wipe |
| 1 | 6d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 10d 15h | Mon 9 Nov, 13:57 UTC | wipe |
| 3 | 13d 15h | Thu 12 Nov, 13:58 UTC | wipe |
| 4 | 17d 15h | Mon 16 Nov, 13:57 UTC | wipe |
| 5 | 20d 15h | Thu 19 Nov, 13:58 UTC | wipe |
| 6 | 24d 15h | Mon 23 Nov, 13:57 UTC | wipe |
| 7 | 27d 15h | Thu 26 Nov, 13:58 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 29 Oct, 13:58 UTC8h ago | NaN | NaN | running | 0 |
| 1 | Mon 26 Oct, 13:57 UTC3d ago | 1 | NaN | NaN | 0 |
| 2 | Thu 22 Oct, 13:58 UTC7d ago | 1 | held half | 4 days | 0 |
| 3 | Mon 19 Oct, 13:58 UTC10d ago | 0 | NaN | 3 days | 0 |
| 4 | Thu 15 Oct, 13:58 UTC14d ago | 1 | held half | 4 days | 0 |
| 5 | Mon 12 Oct, 13:58 UTC17d ago | 0 | NaN | 3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 54/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 98/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 34/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 96/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 334/350 |
Quick answers
From the figures on this page.
Population data
What position does Test Server (Upsurge Main) take in the server rankings?
Over the last seven days Test Server (Upsurge Main) sits at #11,173 on player hours, in the top 50% of ranked servers.
What population does Test Server (Upsurge Main) carry?
Current row: 0 players on Test Server (Upsurge Main), against 100 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 20:00 UTC is the busiest, at 0 players.
Server data
How smoothly does Test Server (Upsurge Main) run?
The 48-hour average is 30 server fps, with a low of 30. Entity numbers reached 75,976, and that includes buildings, deployables and the rest. Memory peaked at 1,783 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Test Server (Upsurge Main) run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Test Server (Upsurge Main). Joining needs the same protocol on your game; Steam handles the update.
How reliable is Test Server (Upsurge Main), and is it online now?
Test Server (Upsurge Main) reports itself online at the current refresh. A restart about 6 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 64 of 168, 38%. Its earliest recorded date in Rust Data is 11 October 2026.
In which location is Test Server (Upsurge Main) hosted?
For Test Server (Upsurge Main), no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 155.103.85.145:28070 is its address.
Map and rules
Which settings and rules does Test Server (Upsurge Main) run?
No gather rate appears in the name: Test Server (Upsurge Main). No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. Anti-cheat status: VAC on.
Which map has Test Server (Upsurge Main) loaded?
Size 3,950, seed 900028068: the procedural map on Test Server (Upsurge Main), generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.
Wipe schedule
When does Test Server (Upsurge Main) wipe, and how often?
every Monday at 13:57 and every Thursday at 13:58 UTC is how Test Server (Upsurge Main) wipes. Monday 2 November at 13:57 UTC is when the next wipe is due. This world was created 8 hours ago.
What is wipe day on Test Server (Upsurge Main) like?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 9 hours after it began. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. In the wipes where it did not hold, half was lost by day 1.
Tags, lists
Which lists on Rust Data hold Test Server (Upsurge Main), and which filters?
On Rust Data, Test Server (Upsurge Main) appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on Test Server (Upsurge Main) hold?
Read by the game's server browser, the tags Test Server (Upsurge Main) publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join Test Server (Upsurge Main)?
In Rust, F1 opens the console: type client.connect 155.103.85.145:28070. Launch Rust on this page does the same by opening the game through Steam and connecting. https://stevious.io is the website recorded for it.