Rust Data

rustdata.spaceservers156.57.30.113:28017.ipynb

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Offline 156.57.30.113:28015 checked 21d ago

Eternal Nexus

moddedoxide

Connect

srv = rust.server("156.57.30.113:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/100 # 1% full
7-day average 0 # peak –
rank #13,711 # top 62%
last wipe 22d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep6 Oct10 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 6 Oct, 16:22 UTC22d ago 1 NaN running 1
1 Mon 5 Oct, 17:32 UTC23d ago 2 NaN 1 days 1
2 Wed 23 Sep, 13:43 UTC35d ago 1 NaN 12.2 days 0
3 Tue 22 Sep, 18:29 UTC36d ago 1 NaN 0.8 days 1
4 Mon 21 Sep, 15:52 UTC37d ago 1 NaN 1.1 days 1
5 Sun 20 Sep, 19:57 UTC38d ago 1 NaN 0.8 days 1
6 Sun 20 Sep, 12:13 UTC38d ago 1 NaN 0.3 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
156.57.30.113:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
6 Oct 2026, 16:22 UTC
hostname
–
first seen
19 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average77/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average112/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average40/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average12/1000

Quick answers

From the figures on this page.

Population data

How does Eternal Nexus compare in the rankings?

Over the last seven days Eternal Nexus sits at #13,711 on player hours, in the top 62% of ranked servers.

How full does Eternal Nexus run?

The current row shows Eternal Nexus offline; the last response was 21 days 7 hours ago.

Server facts

What is the Rust version on Eternal Nexus?

Rust network protocol 2634 and build 167058 on Windows is what Eternal Nexus runs. The protocol has to match before you can join, and Steam does the updating.

Is Eternal Nexus up, and what does its uptime show?

Eternal Nexus is offline at this refresh; the last response came 21 days 7 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 19 September 2026.

Which location does Eternal Nexus run from?

There is no region published for Eternal Nexus. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 156.57.30.113:28015 is its address.

Map and rules

Which settings and rules does Eternal Nexus run?

No gather rate appears in the name: Eternal Nexus. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has Eternal Nexus loaded?

Eternal Nexus runs a procedural map, which the game generates.

Wipe schedule

When does Eternal Nexus wipe, and on what schedule?

Eternal Nexus wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 22 days 15 hours ago.

On Eternal Nexus, what happens on wipe day?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Which lists on Rust Data hold Eternal Nexus, and which filters?

On Rust Data, Eternal Nexus appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Eternal Nexus hold?

These tags are published by Eternal Nexus and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join Eternal Nexus?

In Rust, F1 opens the console: type client.connect 156.57.30.113:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players 100 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167058
Build Build number: 167058.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,438 players 11,623 servers online