Online 157.85.85.10:22459 checked 10m ago
A Sharkbite test server
Connect
srv = rust.server("157.85.85.10:22460")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 8 Oct, 10:12 UTC20d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 154 on average | 23/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 34/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 13/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1/1000 |
Quick answers
From the figures on this page.
Population
What position does A Sharkbite test server take in the server rankings?
Rank #15,358 on seven-day player hours for A Sharkbite test server, within the top 69% of all ranked servers.
What population does A Sharkbite test server carry?
Current row: 0 players on A Sharkbite test server, against 25 slots. Over the last seven days it averaged 0 players.
Server data
How smoothly does A Sharkbite test server run?
Server fps over the last 48 hours averages 123; the floor is 89. Buildings, deployables and all else in the world took the count as high as 69,296 entities. A high of 4,273 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is A Sharkbite test server on?
Rust network protocol 2635 and build 167231 on Linux is what A Sharkbite test server runs. Steam updates your game for you, but the protocol must match to join.
Is A Sharkbite test server up, and what does its uptime show?
A Sharkbite test server reports itself online at the current refresh. The uptime it reports puts the last restart about 2 days 12 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 4 October 2026.
Which location does A Sharkbite test server run from?
No region is published by A Sharkbite test server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 157.85.85.10:22459.
Rules, settings, map
Which settings and rules does A Sharkbite test server run?
You will not find a gather rate in the string A Sharkbite test server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has A Sharkbite test server loaded?
A Sharkbite test server runs a procedural map of size 3,600 with seed 50000, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.
Wipe schedule
On what schedule does A Sharkbite test server wipe?
Too few wipes are on record for A Sharkbite test server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 20 days 16 hours ago, and that is the one in play.
What is wipe day on A Sharkbite test server like?
The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does A Sharkbite test server appear among Rust Data lists and filters?
The Rust Data lists that A Sharkbite test server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on A Sharkbite test server?
Read by the game's server browser, the tags A Sharkbite test server publishes are: gmrust (Game mode): Survival play, standard Rust; mp25 (Max players): The server lists 25 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs167231 (Build): The server runs build 167231; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join A Sharkbite test server?
Enter client.connect 157.85.85.10:22459 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.