Rust Data

rustdata.spaceservers157.85.85.56:29796.ipynb

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Offline 157.85.85.56:29795 checked 1d ago

A Shockbyte Rust Server

moddedoxide

Connect

srv = rust.server("157.85.85.56:29796")
print(srv.connect_command)

Right now

srv.summary()
players now 0/12 # 0% full
7-day average 0 # peak –
rank #15,419 # top 69%
last wipe 18d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123407:0011:0015:0020:0000:0004:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040007:0011:0015:0020:0000:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 9 Oct, 18:58 UTC18d ago 5 NaN running 0
1 Fri 2 Oct, 13:23 UTC25d ago 5 halved by day 2 7.2 days 0
2 Sat 26 Sep, 19:09 UTC31d ago 4 halved by day 1 5.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2100 · seed 1575578214
Map of A Shockbyte Rust Server
map
Procedural Map
size
2100
seed
1575578214
Open on RustMaps

Server

srv.info()
address
157.85.85.56:29795
region
–
max players
12
group limit
8, the default
wipe schedule
–
last wipe
9 Oct 2026, 18:58 UTC
hostname
–
first seen
26 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average84/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average82/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average31/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average6/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average13/1000

Quick answers

From the figures on this page.

Player counts

How does A Shockbyte Rust Server compare in the rankings?

Player hours over seven days put A Shockbyte Rust Server at #15,419, in the top 69% of the ranked set.

What population does A Shockbyte Rust Server carry?

The current row shows A Shockbyte Rust Server offline; the last response was 25 hours ago. Over the last seven days it averaged 0 players.

Server data

How smoothly does A Shockbyte Rust Server run?

Server fps over the last 48 hours averages 219; the floor is 199. The entity count peaked at 18,680, covering buildings, deployables and the rest of the world. Memory peaked at 3,283 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does A Shockbyte Rust Server run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is A Shockbyte Rust Server, and is it up?

A Shockbyte Rust Server is offline at this refresh; the last response came 25 hours ago. A restart about 18 hours ago is what its reported uptime implies. 149 of 168 hours up over the last 7 full days, or 89%. Its earliest recorded date in Rust Data is 26 September 2026.

In which location is A Shockbyte Rust Server hosted?

No region is published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 157.85.85.56:29795 is its address.

Settings and map

Which settings and rules does A Shockbyte Rust Server run?

No gather rate appears in the name: A Shockbyte Rust Server. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has A Shockbyte Rust Server loaded?

Size 2,100, seed 1575578214: the procedural map on A Shockbyte Rust Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does A Shockbyte Rust Server wipe, and on what schedule?

Irregular wipe times on A Shockbyte Rust Server leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 18 days 11 hours ago.

What is wipe day on A Shockbyte Rust Server like?

Recent wipes averaged 5 players at their peak. Peak population on the latest wipe came 1 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.5.

Tags, lists

Which Rust Data filters and lists contain A Shockbyte Rust Server?

These Rust Data lists include A Shockbyte Rust Server: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on A Shockbyte Rust Server?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival play, standard Rust; mp12 (Max players): The server lists 12 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to A Shockbyte Rust Server?

Enter client.connect 157.85.85.56:29795 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://rustmaps.com/map/2100_1575578214 is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp12
Max players The server lists 12 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 35,650 players 11,617 servers online