Rust Data

rustdata.spaceservers157.85.85.58:21519.ipynb

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Online 157.85.85.58:21518 checked 9m ago

STWORSOOOOON I SOBSOOON

moddedoxide

Connect

srv = rust.server("157.85.85.58:21519")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 1 # peak 4
rank #4,848 # top 22%
last wipe 3d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k25 Oct26 Oct27 Oct28 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 19:07 UTC3d ago 3 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 420830277
Map of STWORSOOOOON I SOBSOOON
map
Procedural Map
size
3500
seed
420830277
Open on RustMaps

Server

srv.info()
address
157.85.85.58:21518
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
25 Oct 2026, 19:07 UTC
hostname
–
first seen
25 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average55/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average46/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average54/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average8/1000

Quick answers

From the figures on this page.

Population

What position does STWORSOOOOON I SOBSOOON take in the server rankings?

Rank #4,848 on seven-day player hours for STWORSOOOOON I SOBSOOON, within the top 22% of all ranked servers.

What population does STWORSOOOOON I SOBSOOON carry?

The sample now reads 0 players for STWORSOOOOON I SOBSOOON, out of 10 slots. Over the last seven days it averaged 1 players and peaked at 4. Averaged by hour over 48 hours, 17:00 UTC is the busiest, at 4 players.

Server facts

How well does STWORSOOOOON I SOBSOOON perform?

Server fps over the last 48 hours averages 124; the floor is 4. Entity numbers reached 75,355, and that includes buildings, deployables and the rest. A high of 4,277 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does STWORSOOOOON I SOBSOOON run?

Rust network protocol 2635 and build 168909 on Linux is what STWORSOOOOON I SOBSOOON runs. The protocol has to match before you can join, and Steam does the updating.

Is STWORSOOOOON I SOBSOOON up, and what does its uptime show?

Online is the state at the latest refresh for STWORSOOOOON I SOBSOOON. Count back 10 hours from its reported uptime to get the last restart. Over the last 2 full days the hours up number 48 of 48, 100%. Its earliest recorded date in Rust Data is 25 October 2026.

In which location is STWORSOOOOON I SOBSOOON hosted?

No region is published by STWORSOOOOON I SOBSOOON. Rust Data does not look up where the machine stands; it shows where a server says it is. 157.85.85.58:21518 is its address.

Map and rules

What rules and settings are recorded for STWORSOOOOON I SOBSOOON?

The name STWORSOOOOON I SOBSOOON carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on STWORSOOOOON I SOBSOOON?

STWORSOOOOON I SOBSOOON runs a procedural map of size 3,500 with seed 420830277, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does STWORSOOOOON I SOBSOOON wipe, and how often?

The record for STWORSOOOOON I SOBSOOON holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 3 days 4 hours ago.

On STWORSOOOOON I SOBSOOON, what happens on wipe day?

The average peak over recent wipes is 3 players. Peak population on the latest wipe came 0 hours in.

Tags and filters

Which lists on Rust Data hold STWORSOOOOON I SOBSOOON, and which filters?

The Rust Data lists that STWORSOOOOON I SOBSOOON fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on STWORSOOOOON I SOBSOOON?

The game's server browser reads these tags from STWORSOOOOON I SOBSOOON: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join STWORSOOOOON I SOBSOOON?

In Rust, F1 opens the console: type client.connect 157.85.85.58:21518. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 53,534 players 11,735 servers online