Online 157.85.85.89:28525 checked 11m ago
A Shockbyte Rust Server
Connect
srv = rust.server("157.85.85.89:28526")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 10 Oct, 00:06 UTC18d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 31145
- map
- Procedural Map
- size
- 4250
- seed
- 31145
Server
srv.info()- address
- 157.85.85.89:28525
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 10 Oct 2026, 00:06 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 156 on average | 174/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 133/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 155/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 131/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 14/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 48/1000 |
Quick answers
From the figures on this page.
Player counts
How does A Shockbyte Rust Server compare in the rankings?
Rank #15,432 on seven-day player hours for A Shockbyte Rust Server, within the top 69% of all ranked servers.
What population does A Shockbyte Rust Server carry?
Current row: 0 players on A Shockbyte Rust Server, against 40 slots. Over the last seven days it averaged 0 players.
About the server
What does performance look like on A Shockbyte Rust Server?
Averaged over 48 hours: 100 server fps, never under 82. Buildings, deployables and all else in the world took the count as high as 105,524 entities. The memory field tops out at 5,237 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on A Shockbyte Rust Server?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is A Shockbyte Rust Server, and is it up?
A Shockbyte Rust Server reports itself online at the current refresh. A restart about 16 hours ago is what its reported uptime implies. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 4 October 2026.
Which location does A Shockbyte Rust Server run from?
No region is published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 157.85.85.89:28525.
Rules, settings, map
Which settings and rules does A Shockbyte Rust Server run?
You will not find a gather rate in the string A Shockbyte Rust Server. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
What is the map on A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 4,250 with seed 31145, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does A Shockbyte Rust Server wipe, and how often?
The record for A Shockbyte Rust Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 18 days 13 hours ago, and that is the one in play.
What is wipe day on A Shockbyte Rust Server like?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 13 hours after it began.
Tags, lists
Which lists on Rust Data hold A Shockbyte Rust Server, and which filters?
The Rust Data lists that A Shockbyte Rust Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on A Shockbyte Rust Server hold?
Read by the game's server browser, the tags A Shockbyte Rust Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to A Shockbyte Rust Server?
Enter client.connect 157.85.85.89:28525 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.