Online 157.85.86.128:25082 checked 16m ago
Boysclub
Connect
srv = rust.server("157.85.86.128:25083")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 04:04 UTC25d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 49999
- map
- Procedural Map
- size
- 4500
- seed
- 49999
Server
srv.info()- address
- 157.85.86.128:25082
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 04:04 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 154 on average | 26/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 35/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 11/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1/1000 |
Quick answers
From the figures on this page.
Population data
How does Boysclub compare in the rankings?
Player hours over seven days put Boysclub at #15,358, in the top 69% of the ranked set.
What population does Boysclub carry?
Boysclub reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players.
About the server
How smoothly does Boysclub run?
Server fps over the last 48 hours averages 88; the floor is 12. The entity count peaked at 116,646, covering buildings, deployables and the rest of the world. Memory peaked at 4,153 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Boysclub on?
Rust network protocol 2635 and build 168909 on Linux is what Boysclub runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Boysclub, and is it up?
Online is the state at the latest refresh for Boysclub. A restart about 1 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 36 of 168, 21%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is Boysclub hosted?
For Boysclub, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.86.128:25082.
Map and rules
What rules and settings are recorded for Boysclub?
No gather rate appears in the name: Boysclub. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Boysclub loaded?
Size 4,500, seed 49999: the procedural map on Boysclub, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Boysclub wipe, and how often?
Too few wipes are on record for Boysclub to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 25 days 23 hours ago.
On Boysclub, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.
Tags, lists
Where does Boysclub appear among Rust Data lists and filters?
The Rust Data lists that Boysclub fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Boysclub?
The game's server browser reads these tags from Boysclub: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to Boysclub?
The manual route: launch Rust, F1, then client.connect 157.85.86.128:25082. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.