Online 157.85.86.168:20340 checked 7m ago
PureGaming
Connect
srv = rust.server("157.85.86.168:20341")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 23:35 UTC23h ago | NaN | NaN | NaN | 1 |
| 1 | Tue 27 Oct, 23:27 UTC23h ago | NaN | NaN | NaN | 0 |
| 2 | Mon 26 Oct, 22:18 UTC2d ago | NaN | NaN | NaN | 1 |
| 3 | Mon 26 Oct, 22:06 UTC2d ago | NaN | NaN | NaN | 0 |
| 4 | Mon 26 Oct, 21:22 UTC2d ago | NaN | NaN | NaN | 1 |
| 5 | Wed 14 Oct, 17:13 UTC14d ago | 1 | held half | 12.2 days | 1 |
display(srv.map, srv.info())
Map
3000 · seed 68
- map
- Procedural Map
- size
- 3000
- seed
- 68
Server
srv.info()- address
- 157.85.86.168:20340
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- resets constantly
- hostname
- –
- first seen
- 14 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | EU Hub 01 | EU · groups of 1000+ · 23 on average | 24/3300 |
| 1 | RaidLab | groups of 8+ · 20 on average | 200/50 |
| 2 | 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 2 on average | 4/300 |
| 3 | A Shockbyte Rust Server | groups of 8+ · 2 on average | 0/40 |
| 4 | [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 0/50 |
| 5 | 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 2 on average | 0/300 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does PureGaming rank?
Rank #5,244 on seven-day player hours for PureGaming, within the top 24% of all ranked servers.
How many players does PureGaming hold at once?
The sample now reads 1 players for PureGaming, out of 5 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 23:00 UTC, mean 1 players.
Server facts
How well does PureGaming perform?
Server fps over the last 48 hours averages 207; the floor is 129. Buildings, deployables and all else in the world took the count as high as 47,702 entities. The memory field tops out at 3,550 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does PureGaming run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by PureGaming. The protocol has to match before you can join, and Steam does the updating.
How reliable is PureGaming, and is it online now?
Online is the state at the latest refresh for PureGaming. The uptime it reports puts the last restart about 13 hours ago. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 14 October 2026.
Where does PureGaming sit?
For PureGaming, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 157.85.86.168:20340 is its address.
Rules, settings, map
Which settings and rules does PureGaming run?
No gather rate appears in the name: PureGaming. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has PureGaming loaded?
The game generates the map on PureGaming: procedural, size 3,000, seed 68. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does PureGaming wipe, and how often?
No wipe schedule exists for PureGaming, since the world is remade every few hours and none of those resets is a wipe.
Tags, lists
Which lists on Rust Data hold PureGaming, and which filters?
These Rust Data lists include PureGaming: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on PureGaming hold?
The game's server browser reads these tags from PureGaming: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): 5 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to PureGaming?
Enter client.connect 157.85.86.168:20340 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.