Rust Data

rustdata.spaceservers157.85.86.54:26975.ipynb

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Online 157.85.86.54:26974 checked 10m ago

Trio weekly The Snail Wills IT!

moddedoxide

Connect

srv = rust.server("157.85.86.54:26975")
print(srv.connect_command)

Right now

srv.summary()
players now 0/75 # 0% full
7-day average 0 # peak 1
rank #9,106 # top 41%
last wipe 4d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.4 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSun 4 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 20:14 UTC4d ago 1 NaN running 0
1 Sun 4 Oct, 03:36 UTC24d ago 1 halved by day 1 20.7 days 1
2 Fri 2 Oct, 18:24 UTC26d ago 2 NaN 1.4 days 0
3 Tue 29 Sep, 03:45 UTC29d ago 2 held half 3.6 days 0
4 Thu 24 Sep, 18:08 UTC34d ago 0 NaN 4.4 days 0
5 Thu 17 Sep, 18:08 UTC41d ago 0 NaN 7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3700 · seed 1255754510
Map of Trio weekly The Snail Wills IT!
map
Procedural Map
size
3700
seed
1255754510
Open on RustMaps

Server

srv.info()
address
157.85.86.54:26974
region
–
max players
75
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 20:14 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average51/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average39/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average52/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average9/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6/1000

Quick answers

From the figures on this page.

Player counts

How does Trio weekly The Snail Wills IT! compare in the rankings?

Player hours over seven days put Trio weekly The Snail Wills IT! at #9,106, in the top 41% of the ranked set.

What population does Trio weekly The Snail Wills IT! carry?

The sample now reads 0 players for Trio weekly The Snail Wills IT!, out of 75 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 05:00 UTC is the busiest, at 1 players.

Server facts

How well does Trio weekly The Snail Wills IT! perform?

Averaged over 48 hours: 121 server fps, never under 76. Entity numbers reached 74,682, and that includes buildings, deployables and the rest. The memory field tops out at 5,134 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Trio weekly The Snail Wills IT! on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Trio weekly The Snail Wills IT!. Steam updates your game for you, but the protocol must match to join.

How reliable is Trio weekly The Snail Wills IT!, and is it online now?

The current sample puts Trio weekly The Snail Wills IT! online. A restart about 4 days 1 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 78 of 168, 46%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is Trio weekly The Snail Wills IT! hosted?

There is no region published for Trio weekly The Snail Wills IT!. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 157.85.86.54:26974 is its address.

Map and rules

Which rules apply on Trio weekly The Snail Wills IT!, and what settings?

You will not find a gather rate in the string Trio weekly The Snail Wills IT!. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has Trio weekly The Snail Wills IT! loaded?

Trio weekly The Snail Wills IT! runs a procedural map of size 3,700 with seed 1255754510, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does Trio weekly The Snail Wills IT! wipe, and on what schedule?

Irregular wipe times on Trio weekly The Snail Wills IT! leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 4 days 3 hours ago.

On Trio weekly The Snail Wills IT!, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. Otherwise the crowd fell below half by day 1.

Lists and tags

Where does Trio weekly The Snail Wills IT! appear among Rust Data lists and filters?

The Rust Data lists that Trio weekly The Snail Wills IT! fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Trio weekly The Snail Wills IT! hold?

These tags are published by Trio weekly The Snail Wills IT! and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp75 (Max players): The server lists 75 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Trio weekly The Snail Wills IT!?

The manual route: launch Rust, F1, then client.connect 157.85.86.54:26974. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp75
Max players The server lists 75 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 51,557 players 11,739 servers online