Rust Data

rustdata.spaceservers157.85.86.75:23975.ipynb

Run all rust-data · live

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Online 157.85.86.75:23974 checked 9m ago

myserver1

moddedoxide

Connect

srv = rust.server("157.85.86.75:23975")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak 2
rank #9,074 # top 41%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 20:40 UTC FW26d ago 2 NaN running 0
1 Thu 1 Oct, 01:31 UTC26d ago 2 NaN 0.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1374978814
Map of myserver1
map
Procedural Map
size
4000
seed
1374978814
Open on RustMaps

Server

srv.info()
address
157.85.86.75:23974
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 20:56 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 164 on average85/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average129/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average96/225
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average33/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average89/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average25/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does myserver1 rank?

Player hours over seven days put myserver1 at #9,074, in the top 41% of the ranked set.

How many players does myserver1 hold at once?

Current row: 0 players on myserver1, against 4 slots. Over the last seven days it averaged 0 players and peaked at 2.

About the server

What does performance look like on myserver1?

The 48-hour average is 105 server fps, with a low of 77. The entity count peaked at 90,326, covering buildings, deployables and the rest of the world. The memory field tops out at 5,689 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on myserver1?

The build is Rust network protocol 2635 and build 167781 on Linux, run by myserver1. Steam updates your game for you, but the protocol must match to join.

Is myserver1 up, and what does its uptime show?

myserver1 reports itself online at the current refresh. Count back 4 days 2 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does myserver1 sit?

There is no region published for myserver1. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 157.85.86.75:23974.

Map and rules

Which settings and rules does myserver1 run?

You will not find a gather rate in the string myserver1. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

What is the map on myserver1?

myserver1 runs a procedural map of size 4,000 with seed 1374978814, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does myserver1 wipe, and on what schedule?

A rhythm cannot be read from the wipes of myserver1 on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 26 days 1 hours ago.

On myserver1, what happens on wipe day?

Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 2 hours after it began.

Lists and tags

Where does myserver1 appear among Rust Data lists and filters?

These Rust Data lists include myserver1: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on myserver1 hold?

The game's server browser reads these tags from myserver1: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): 4 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join myserver1?

Enter client.connect 157.85.86.75:23974 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp4
Max players 4 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs167781
Build The server runs build 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 63,710 players 11,765 servers online