Online 157.85.86.85:26063 checked 10m ago
Pirate's Haven | Nassau | PvE | RP
Connect
srv = rust.server("157.85.86.85:26064")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 23:15 UTC FW27d ago | 1 | NaN | running | 0 |
| 1 | Mon 28 Sep, 23:31 UTC30d ago | 1 | held half | 3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1500 · seed 50000
- map
- Procedural Map
- size
- 1500
- seed
- 50000
Server
srv.info()- address
- 157.85.86.85:26063
- region
- –
- max players
- 75
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 23:15 UTC
- hostname
- –
- first seen
- 28 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 153 on average | 33/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 49/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 13/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 3/1000 |
Quick answers
From the figures on this page.
Player counts
How does Pirate's Haven | Nassau | PvE | RP compare in the rankings?
Over the last seven days Pirate's Haven | Nassau | PvE | RP sits at #15,349 on player hours, in the top 69% of ranked servers.
How full does Pirate's Haven | Nassau | PvE | RP run?
Current row: 0 players on Pirate's Haven | Nassau | PvE | RP, against 75 slots. Over the last seven days it averaged 0 players.
Server data
How well does Pirate's Haven | Nassau | PvE | RP perform?
Averaged over 48 hours: 237 server fps, never under 223. Buildings, deployables and all else in the world took the count as high as 8,186 entities. The memory field tops out at 2,899 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Pirate's Haven | Nassau | PvE | RP run?
Rust network protocol 2635 and build 167781 on Linux is what Pirate's Haven | Nassau | PvE | RP runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Pirate's Haven | Nassau | PvE | RP, and is it up?
The current sample puts Pirate's Haven | Nassau | PvE | RP online. The uptime it reports puts the last restart about 5 days 8 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 28 September 2026.
In which location is Pirate's Haven | Nassau | PvE | RP hosted?
For Pirate's Haven | Nassau | PvE | RP, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 157.85.86.85:26063 is its address.
Settings and map
Which rules apply on Pirate's Haven | Nassau | PvE | RP, and what settings?
The name Pirate's Haven | Nassau | PvE | RP carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on Pirate's Haven | Nassau | PvE | RP?
Pirate's Haven | Nassau | PvE | RP runs a procedural map of size 1,500 with seed 50000, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does Pirate's Haven | Nassau | PvE | RP wipe, and on what schedule?
The record for Pirate's Haven | Nassau | PvE | RP holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 27 days 5 hours ago.
What is wipe day on Pirate's Haven | Nassau | PvE | RP like?
The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Tags and filters
Which Rust Data filters and lists contain Pirate's Haven | Nassau | PvE | RP?
The Rust Data lists that Pirate's Haven | Nassau | PvE | RP fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Pirate's Haven | Nassau | PvE | RP?
The game's server browser reads these tags from Pirate's Haven | Nassau | PvE | RP: gmrust (Game mode): Survival play, standard Rust; mp75 (Max players): The server lists 75 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into Pirate's Haven | Nassau | PvE | RP?
In Rust, F1 opens the console: type client.connect 157.85.86.85:26063. Launch Rust on this page does the same by opening the game through Steam and connecting.