Rust Data

rustdata.spaceservers157.85.87.143:22724.ipynb

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Offline 157.85.87.143:22723 checked 39d ago

A Shockbyte x Discord Production Rust Server

moddedoxide

Connect

srv = rust.server("157.85.87.143:22724")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak –
rank #15,471 # top 71%
last wipe 44d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 14 Sep, 13:49 UTC44d ago 2 NaN running 2

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1500 · seed 50000
Map of A Shockbyte x Discord Production Rust Server
map
Procedural Map
size
1500
seed
50000
Open on RustMaps

Server

srv.info()
address
157.85.87.143:22723
region
–
max players
20
group limit
8, the default
wipe schedule
–
last wipe
14 Sep 2026, 13:49 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average170/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average75/700
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average16/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average23/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 83 on average252/700

Quick answers

From the figures on this page.

Player counts

What position does A Shockbyte x Discord Production Rust Server take in the server rankings?

Over the last seven days A Shockbyte x Discord Production Rust Server sits at #15,471 on player hours, in the top 71% of ranked servers.

What population does A Shockbyte x Discord Production Rust Server carry?

A Shockbyte x Discord Production Rust Server returns no live count at this refresh, having last been seen 39 days 1 hours ago.

Server facts

What Rust version does A Shockbyte x Discord Production Rust Server run?

Rust network protocol 2633 and build 163794 on Linux is what A Shockbyte x Discord Production Rust Server runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

Offline now for A Shockbyte x Discord Production Rust Server, last seen 39 days 1 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does A Shockbyte x Discord Production Rust Server sit?

There is no region published for A Shockbyte x Discord Production Rust Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 157.85.87.143:22723.

Rules, settings, map

Which settings and rules does A Shockbyte x Discord Production Rust Server run?

The name A Shockbyte x Discord Production Rust Server carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has A Shockbyte x Discord Production Rust Server selected?

A Shockbyte x Discord Production Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does A Shockbyte x Discord Production Rust Server wipe, and on what schedule?

The record for A Shockbyte x Discord Production Rust Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 44 days 23 hours ago.

On A Shockbyte x Discord Production Rust Server, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Which lists on Rust Data hold A Shockbyte x Discord Production Rust Server, and which filters?

The Rust Data lists that A Shockbyte x Discord Production Rust Server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on A Shockbyte x Discord Production Rust Server hold?

Read by the game's server browser, the tags A Shockbyte x Discord Production Rust Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): The server lists 20 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to A Shockbyte x Discord Production Rust Server?

In Rust, F1 opens the console: type client.connect 157.85.87.143:22723. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp20
Max players The server lists 20 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs163794
Build Recorded game build: 163794.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 68,594 players 11,792 servers online