Online 157.85.87.39:27082 checked 12m ago
ViperVille
Connect
srv = rust.server("157.85.87.39:27083")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:43 UTC FW27d ago | 2 | NaN | running | 0 |
| 1 | Sat 26 Sep, 16:42 UTC32d ago | 2 | held half | 5.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 50000
- map
- Procedural Map
- size
- 3000
- seed
- 50000
Server
srv.info()- address
- 157.85.87.39:27082
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 18:43 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 182/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 108/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 75/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 38/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 246/700 |
Quick answers
From the figures on this page.
Population data
What position does ViperVille take in the server rankings?
Over the last seven days ViperVille sits at #8,744 on player hours, in the top 39% of ranked servers.
What population does ViperVille carry?
Current row: 0 players on ViperVille, against 40 slots. Over the last seven days it averaged 0 players and peaked at 2.
Server data
How well does ViperVille perform?
The 48-hour average is 152 server fps, with a low of 126. The entity count peaked at 50,005, covering buildings, deployables and the rest of the world. A high of 4,149 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on ViperVille?
Version Rust network protocol 2635 and build 168909 on Linux is reported by ViperVille. The protocol has to match before you can join, and Steam does the updating.
How reliable is ViperVille, and is it online now?
Online is the state at the latest refresh for ViperVille. The uptime it reports puts the last restart about 2 days 21 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is ViperVille hosted?
There is no region published for ViperVille. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.87.39:27082.
Map and rules
What rules and settings are recorded for ViperVille?
No gather rate appears in the name: ViperVille. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has ViperVille selected?
ViperVille runs a procedural map of size 3,000 with seed 50000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
On what schedule does ViperVille wipe?
The record for ViperVille holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days 19 hours ago.
What is wipe day on ViperVille like?
Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 23 hours in. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Lists and tags
Where does ViperVille appear among Rust Data lists and filters?
These Rust Data lists include ViperVille: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on ViperVille?
The game's server browser reads these tags from ViperVille: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into ViperVille?
The manual route: launch Rust, F1, then client.connect 157.85.87.39:27082. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.