Rust Data

rustdata.spaceservers157.85.87.80:22971.ipynb

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Offline 157.85.87.80:22970 checked 13d ago

1v1v1

moddedoxide

Connect

srv = rust.server("157.85.87.80:22971")
print(srv.connect_command)

Right now

srv.summary()
players now 0/3 # 0% full
7-day average 0 # peak –
rank #15,236 # top 70%
last wipe 25d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 11:15 UTC25d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 1
Map of 1v1v1
map
Custom Map
size
2500
seed
1

Server

srv.info()
address
157.85.87.80:22970
region
–
max players
3
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 11:15 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 159 on average42/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average51/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average25/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average4/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average7/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does 1v1v1 rank?

Rank #15,236 on seven-day player hours for 1v1v1, within the top 70% of all ranked servers.

How many players does 1v1v1 hold at once?

Offline now for 1v1v1, with the last sample 13 days 13 hours ago.

Server facts

What is the Rust version on 1v1v1?

The build is Rust network protocol 2634 and build 166586 on Linux, run by 1v1v1. Joining needs the same protocol on your game; Steam handles the update.

How reliable is 1v1v1, and is it online now?

The latest sample has 1v1v1 offline, with a last sighting 13 days 13 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 13 September 2026.

Which location does 1v1v1 run from?

There is no region published for 1v1v1. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 157.85.87.80:22970.

Map and rules

Which settings and rules does 1v1v1 run?

You will not find a gather rate in the string 1v1v1. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on 1v1v1?

The game generates the map on 1v1v1: procedural, size 2,500, seed 1. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.

Wipe data

On what schedule does 1v1v1 wipe?

Too few wipes are on record for 1v1v1 to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 25 days 17 hours ago.

What is wipe day on 1v1v1 like?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.

Lists and tags

Which Rust Data filters and lists contain 1v1v1?

On Rust Data, 1v1v1 appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on 1v1v1 hold?

These tags are published by 1v1v1 and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp3 (Max players): 3 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166586 (Build): The server runs build 166586; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into 1v1v1?

The manual route: launch Rust, F1, then client.connect 157.85.87.80:22970. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp3,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp3
Max players 3 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs166586
Build The server runs build 166586.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,587 players 11,597 servers online