Online 157.85.88.114:22243 checked 9m ago
HAZMA
Connect
srv = rust.server("157.85.88.114:22244")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 5 Oct, 13:20 UTC23d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 50000
- map
- Procedural Map
- size
- 3500
- seed
- 50000
Server
srv.info()- address
- 157.85.88.114:22243
- region
- –
- max players
- 30
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Oct 2026, 13:20 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 253 on average | 116/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 165/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 107 on average | 22/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 78/200 |
| 4 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 7/300 |
| 5 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 48/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does HAZMA rank?
Player hours over seven days put HAZMA at #13,567, in the top 61% of the ranked set.
How full does HAZMA run?
HAZMA reports 0 players at this refresh, with 30 slots configured. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 11:00 UTC, mean 1 players.
About the server
How well does HAZMA perform?
Averaged over 48 hours: 222 server fps, never under 193. Buildings, deployables and all else in the world took the count as high as 67,469 entities. The memory field tops out at 4,104 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does HAZMA run?
Rust network protocol 2635 and build 168909 on Linux is what HAZMA runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is HAZMA, and is it online now?
Online is the state at the latest refresh for HAZMA. Count back 46 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 37 of 168, 22%. Rust Data logged it first on 13 September 2026.
Where does HAZMA sit?
There is no region published for HAZMA. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 157.85.88.114:22243.
Rules, settings, map
Which rules apply on HAZMA, and what settings?
You will not find a gather rate in the string HAZMA. The group limit sits at the default of 8 players. Recorded as pve, no combat between players. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.
What is the map on HAZMA?
The game generates the map on HAZMA: procedural, size 3,500, seed 50000. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
On what schedule does HAZMA wipe?
A rhythm cannot be read from the wipes of HAZMA on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 23 days 21 hours ago.
What is wipe day on HAZMA like?
Across recent wipes the busiest point averaged 2 players. 1 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which Rust Data filters and lists contain HAZMA?
The Rust Data lists that HAZMA fits are: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on HAZMA?
Read by the game's server browser, the tags HAZMA publishes are: gmrust (Game mode): Rust survival in its standard form; mp30 (Max players): 30 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to HAZMA?
Enter client.connect 157.85.88.114:22243 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.