Rust Data

rustdata.spaceservers157.85.88.135:20388.ipynb

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Offline 157.85.88.135:20387 checked 23h ago

Mark Test Server

moddedoxide

Connect

srv = rust.server("157.85.88.135:20388")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak 1
rank #9,435 # top 42%
last wipe 13d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123417:0022:0003:0007:0012:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040017:0022:0003:0007:0012:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Fri 16 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 08:58 UTC13d ago 1 NaN running 0
1 Wed 7 Oct, 10:48 UTC22d ago 1 halved by day 7 8.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 50000
Map of Mark Test Server
map
Procedural Map
size
3000
seed
50000
Open on RustMaps

Server

srv.info()
address
157.85.88.135:20387
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 09:36 UTC
hostname
–
first seen
7 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average162/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average187/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average83/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average256/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average350/350

Quick answers

From the figures on this page.

Population data

What position does Mark Test Server take in the server rankings?

Over the last seven days Mark Test Server sits at #9,435 on player hours, in the top 42% of ranked servers.

How full does Mark Test Server run?

The current row shows Mark Test Server offline; the last response was 23 hours ago. Over the last seven days it averaged 0 players and peaked at 1.

About the server

What does performance look like on Mark Test Server?

Server fps over the last 48 hours averages 239; the floor is 233. The entity count peaked at 48,895, covering buildings, deployables and the rest of the world. Memory peaked at 3,178 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on Mark Test Server?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Mark Test Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is Mark Test Server, and is it online now?

The latest sample has Mark Test Server offline, with a last sighting 23 hours ago. A restart about 32 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 162 of 168, 96%. Rust Data logged it first on 7 October 2026.

Which location does Mark Test Server run from?

There is no region published for Mark Test Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 157.85.88.135:20387.

Map and rules

Which settings and rules does Mark Test Server run?

The name Mark Test Server carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has Mark Test Server selected?

The game generates the map on Mark Test Server: procedural, size 3,000, seed 50000. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does Mark Test Server wipe, and how often?

The record for Mark Test Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 13 days 6 hours ago.

What is wipe day on Mark Test Server like?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 7.

Tags and filters

Which lists on Rust Data hold Mark Test Server, and which filters?

On Rust Data, Mark Test Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Mark Test Server hold?

These tags are published by Mark Test Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): 1 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to Mark Test Server?

Enter client.connect 157.85.88.135:20387 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players 1 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 96,345 players 11,873 servers online