Rust Data

rustdata.spaceservers157.85.88.157:28698.ipynb

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Online 157.85.88.157:28697 checked 11m ago

A Shockbyte Rust Server

moddedoxide

Connect

srv = rust.server("157.85.88.157:28698")
print(srv.connect_command)

Right now

srv.summary()
players now 1/40 # 2% full
7-day average 0 # peak 1
rank #5,854 # top 26%
last wipe 3h ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75110:0019:0004:0013:0023:0008:00Wiped Thu 29 Oct, 06:33 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
010020030040010:0019:0004:0013:0023:0008:00Wiped Thu 29 Oct, 06:33 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 06:33 UTC3h ago NaN NaN running 1
1 Fri 23 Oct, 01:44 UTC6d ago 1 NaN NaN 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1391437402
Map of A Shockbyte Rust Server
map
Procedural Map
size
4000
seed
1391437402
Open on RustMaps

Server

srv.info()
address
157.85.88.157:28697
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
29 Oct 2026, 06:33 UTC
hostname
–
first seen
23 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average125/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average190/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average66/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average8/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average23/1000

Quick answers

From the figures on this page.

Population

How does A Shockbyte Rust Server compare in the rankings?

Player hours over seven days put A Shockbyte Rust Server at #5,854, in the top 26% of the ranked set.

How full does A Shockbyte Rust Server run?

A Shockbyte Rust Server reports 1 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 05:00 UTC is the busiest, at 1 players.

About the server

How smoothly does A Shockbyte Rust Server run?

The 48-hour average is 223 server fps, with a low of 182. The entity count peaked at 92,961, covering buildings, deployables and the rest of the world. A high of 4,113 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is A Shockbyte Rust Server on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by A Shockbyte Rust Server. Joining needs the same protocol on your game; Steam handles the update.

Is A Shockbyte Rust Server up, and what does its uptime show?

Online is the state at the latest refresh for A Shockbyte Rust Server. A restart about 1 hours ago is what its reported uptime implies. Uptime of 99% across the last 5 full days: 119 hours of 120. Its earliest recorded date in Rust Data is 23 October 2026.

In which location is A Shockbyte Rust Server hosted?

There is no region published for A Shockbyte Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 157.85.88.157:28697.

Settings and map

Which rules apply on A Shockbyte Rust Server, and what settings?

No gather rate appears in the name: A Shockbyte Rust Server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has A Shockbyte Rust Server loaded?

Size 4,000, seed 1391437402: the procedural map on A Shockbyte Rust Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does A Shockbyte Rust Server wipe, and on what schedule?

Too few wipes are on record for A Shockbyte Rust Server to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 3 hours ago.

What is wipe day on A Shockbyte Rust Server like?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 2.

Tags, lists

Which lists on Rust Data hold A Shockbyte Rust Server, and which filters?

On Rust Data, A Shockbyte Rust Server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on A Shockbyte Rust Server?

These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into A Shockbyte Rust Server?

The manual route: launch Rust, F1, then client.connect 157.85.88.157:28697. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp40
Max players Slot count: 40.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 51,425 players 11,685 servers online