Offline 157.85.88.87:28075 checked 4h ago
111
Connect
srv = rust.server("157.85.88.87:28076")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 12:35 UTC13h ago | NaN | NaN | running | 1 |
| 1 | Sat 24 Oct, 13:12 UTC3d ago | 1 | held half | 3 days | 0 |
| 2 | Mon 19 Oct, 16:40 UTC8d ago | 1 | held half | 4.9 days | 1 |
| 3 | Fri 16 Oct, 17:24 UTC11d ago | 1 | held half | 3 days | 1 |
| 4 | Thu 8 Oct, 14:21 UTC19d ago | 1 | held half | 8.1 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 1413963070
- map
- Procedural Map
- size
- 3000
- seed
- 1413963070
Server
srv.info()- address
- 157.85.88.87:28075
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Oct 2026, 12:35 UTC
- hostname
- –
- first seen
- 3 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 161 on average | 32/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 39/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 7/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 9/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 2/1000 |
Quick answers
From the figures on this page.
Population data
What position does 111 take in the server rankings?
Over the last seven days 111 sits at #4,750 on player hours, in the top 21% of ranked servers.
How full does 111 run?
111 returns no live count at this refresh, having last been seen 4 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 11:00 UTC is the busiest, at 1 players.
Server facts
How smoothly does 111 run?
Averaged over 48 hours: 238 server fps, never under 227. The entity count peaked at 47,493, covering buildings, deployables and the rest of the world. Memory peaked at 3,520 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is 111 on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by 111. Joining needs the same protocol on your game; Steam handles the update.
Is 111 up, and what does its uptime show?
The latest sample has 111 offline, with a last sighting 4 hours ago. The uptime it reports puts the last restart about 2 hours ago. Uptime of 54% across the last 7 full days: 90 hours of 168. Rust Data logged it first on 3 October 2026.
Where does 111 sit?
No region is published by 111. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.88.87:28075.
Map and rules
Which settings and rules does 111 run?
The name 111 carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has 111 loaded?
Size 3,000, seed 1413963070: the procedural map on 111, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does 111 wipe, and on what schedule?
111 wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 13 hours ago.
On 111, what happens on wipe day?
Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Tags, lists
Where does 111 appear among Rust Data lists and filters?
The Rust Data lists that 111 fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on 111?
These tags are published by 111 and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): 1 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join 111?
In Rust, F1 opens the console: type client.connect 157.85.88.87:28075. Launch Rust on this page does the same by opening the game through Steam and connecting.