Offline 157.85.89.95:28855 checked 44d ago
ZCheckServer
Connect
srv = rust.server("157.85.89.95:28856")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 157.85.89.95:28855
- region
- –
- max players
- 22
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Sep 2026, 02:16 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Player counts
What position does ZCheckServer take in the server rankings?
Player hours over seven days put ZCheckServer at #15,015, in the top – of the ranked set.
What population does ZCheckServer carry?
The current row shows ZCheckServer offline; the last response was 44 days 4 hours ago.
Server facts
What is the Rust version on ZCheckServer?
The build is Rust network protocol 2633 and build 163794 on Linux, run by ZCheckServer. Joining needs the same protocol on your game; Steam handles the update.
How reliable is ZCheckServer, and is it up?
ZCheckServer is offline at this refresh; the last response came 44 days 4 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Which location does ZCheckServer run from?
No region is published by ZCheckServer. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 157.85.89.95:28855.
Rules, settings, map
Which settings and rules does ZCheckServer run?
You will not find a gather rate in the string ZCheckServer. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has ZCheckServer loaded?
ZCheckServer runs a procedural map, which the game generates.
Wipes and dates
When does ZCheckServer wipe, and how often?
The record for ZCheckServer holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 47 days 17 hours ago.
Lists and tags
Where does ZCheckServer appear among Rust Data lists and filters?
On Rust Data, ZCheckServer appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on ZCheckServer?
The game's server browser reads these tags from ZCheckServer: gmrust (Game mode): Rust survival in its standard form; mp22 (Max players): 22 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163794 (Build): Build number: 163794; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into ZCheckServer?
The manual route: launch Rust, F1, then client.connect 157.85.89.95:28855. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.