Rust Data

rustdata.spaceservers157.85.90.100:21106.ipynb

Run all rust-data · live

‹ All servers

Online 157.85.90.100:21105 checked 11m ago

A Shockbyte Rust Server

moddedoxide

Connect

srv = rust.server("157.85.90.100:21106")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak 2
rank #4,958 # top 22%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6.4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 06:13 UTC27d ago 1 NaN running 0
1 Fri 25 Sep, 21:05 UTC33d ago 2 held half 6.4 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1931484632
Map of A Shockbyte Rust Server
map
Procedural Map
size
6000
seed
1931484632
Open on RustMaps

Server

srv.info()
address
157.85.90.100:21105
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 06:13 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average127/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average195/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average74/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average222/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does A Shockbyte Rust Server rank?

Rank #4,958 on seven-day player hours for A Shockbyte Rust Server, within the top 22% of all ranked servers.

What population does A Shockbyte Rust Server carry?

The sample now reads 0 players for A Shockbyte Rust Server, out of 40 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 05:00 UTC, mean 1 players.

About the server

What does performance look like on A Shockbyte Rust Server?

Server fps over the last 48 hours averages 92; the floor is 77. Entity numbers reached 204,180, and that includes buildings, deployables and the rest. A high of 5,327 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does A Shockbyte Rust Server run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is A Shockbyte Rust Server, and is it up?

A Shockbyte Rust Server reports itself online at the current refresh. A restart about 28 minutes ago is what its reported uptime implies. Over the last 7 full days the hours up number 159 of 168, 95%. Rust Data logged it first on 13 September 2026.

Where does A Shockbyte Rust Server sit?

There is no region published for A Shockbyte Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 157.85.90.100:21105 is its address.

Map and rules

What rules and settings are recorded for A Shockbyte Rust Server?

No gather rate appears in the name: A Shockbyte Rust Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has A Shockbyte Rust Server selected?

The game generates the map on A Shockbyte Rust Server: procedural, size 6,000, seed 1931484632. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does A Shockbyte Rust Server wipe, and how often?

Too few wipes are on record for A Shockbyte Rust Server to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 27 days 12 hours ago.

What is wipe day on A Shockbyte Rust Server like?

Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 100% of recent wipes.

Tags and filters

Which Rust Data filters and lists contain A Shockbyte Rust Server?

These Rust Data lists include A Shockbyte Rust Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on A Shockbyte Rust Server?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to A Shockbyte Rust Server?

In Rust, F1 opens the console: type client.connect 157.85.90.100:21105. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players Slot count: 40.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,803 players 11,888 servers online