Rust Data

rustdata.spaceservers157.85.90.185:28016.ipynb

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Online 157.85.90.185:28015 checked 26m ago

The Final Stand

moddedoxide

Connect

srv = rust.server("157.85.90.185:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/75 # 0% full
7-day average 0 # peak 1
rank #12,280 # top 55%
no wipes 'resets' # 5 new worlds this week: a reset every few hours, not a wipe schedule
next wipe – # resets, no wipes

Players

srv.players.plot(range="48h")
AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

World resets · a new world every few hours; none of these counts as a wipe

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 23:52 UTC2d ago NaN NaN NaN 0
1 Fri 23 Oct, 17:04 UTC6d ago NaN NaN NaN 0
2 Fri 23 Oct, 16:55 UTC6d ago NaN NaN NaN 1
3 Fri 23 Oct, 16:47 UTC6d ago NaN NaN NaN 0
4 Fri 23 Oct, 16:19 UTC6d ago NaN NaN NaN 0
5 Thu 22 Oct, 04:29 UTC7d ago NaN NaN NaN 2
6 Thu 22 Oct, 04:16 UTC7d ago NaN NaN NaN 2
7 Thu 22 Oct, 04:12 UTC7d ago NaN NaN NaN 1
display(srv.map, srv.info())

Map

2200 · seed 300900
Map of The Final Stand
map
Procedural Map
size
2200
seed
300900
Open on RustMaps

Server

srv.info()
address
157.85.90.185:28015
region
–
max players
75
group limit
8, the default
wipe schedule
–
last wipe
resets constantly
hostname
–
first seen
22 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 115 on average147/300
1Pickle Rust EU MonthlyEU · no group limit · 50 on average47/100
2RaidLabgroups of 8+ · 34 on average200/50
3EU Hub 01EU · groups of 1000+ · 23 on average1/3300
4404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average2/300
5[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average2/50

Quick answers

From the figures on this page.

Population data

What position does The Final Stand take in the server rankings?

Over the last seven days The Final Stand sits at #12,280 on player hours, in the top 55% of ranked servers.

How many players does The Final Stand hold at once?

The sample now reads 0 players for The Final Stand, out of 75 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

How well does The Final Stand perform?

The 48-hour average is 238 server fps, with a low of 234. The entity count peaked at 23,129, covering buildings, deployables and the rest of the world. The memory field tops out at 3,129 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on The Final Stand?

The build is Rust network protocol 2635 and build 168909 on Linux, run by The Final Stand. The protocol has to match before you can join, and Steam does the updating.

How reliable is The Final Stand, and is it up?

Online is the state at the latest refresh for The Final Stand. A restart about 46 hours ago is what its reported uptime implies. 143 of 168 hours up over the last 7 full days, or 85%. The first row Rust Data holds for it is dated 22 October 2026.

In which location is The Final Stand hosted?

For The Final Stand, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 157.85.90.185:28015.

Rules, settings, map

Which settings and rules does The Final Stand run?

No gather rate appears in the name: The Final Stand. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

Which map has The Final Stand selected?

The Final Stand runs a procedural map of size 2,200 with seed 300900, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does The Final Stand wipe, and on what schedule?

A new world arrives every few hours on The Final Stand, so no wipe schedule is kept and those resets do not count as wipes.

Tags, lists

Which Rust Data filters and lists contain The Final Stand?

On Rust Data, The Final Stand appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on The Final Stand?

Read by the game's server browser, the tags The Final Stand publishes are: gmrust (Game mode): Survival play, standard Rust; mp75 (Max players): Slot count: 75; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to The Final Stand?

The manual route: launch Rust, F1, then client.connect 157.85.90.185:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp75
Max players Slot count: 75.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,014 players 11,706 servers online