Offline 157.85.90.205:25048 checked 15h ago
A Shockbyte Rust Server
Connect
srv = rust.server("157.85.90.205:25049")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 03:41 UTC21h ago | NaN | NaN | running | 0 |
| 1 | Fri 25 Sep, 11:57 UTC33d ago | 1 | halved by day 2 | 32.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 2048948256
- map
- Procedural Map
- size
- 4000
- seed
- 2048948256
Server
srv.info()- address
- 157.85.90.205:25048
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 28 Oct 2026, 03:41 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 33/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 41/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 34/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 6/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5/1000 |
Quick answers
From the figures on this page.
Population data
What position does A Shockbyte Rust Server take in the server rankings?
Over the last seven days A Shockbyte Rust Server sits at #15,349 on player hours, in the top 69% of ranked servers.
How many players does A Shockbyte Rust Server hold at once?
A Shockbyte Rust Server returns no live count at this refresh, having last been seen 15 hours ago. Over the last seven days it averaged 0 players.
Server facts
How well does A Shockbyte Rust Server perform?
Averaged over 48 hours: 112 server fps, never under 99. Buildings, deployables and all else in the world took the count as high as 90,259 entities. The memory field tops out at 3,837 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on A Shockbyte Rust Server?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is A Shockbyte Rust Server, and is it online now?
Offline now for A Shockbyte Rust Server, last seen 15 hours ago. The uptime it reports puts the last restart about 5 hours ago. Over the last 7 full days the hours up number 7 of 168, 4%. Rust Data logged it first on 13 September 2026.
Where does A Shockbyte Rust Server sit?
No region is published by A Shockbyte Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 157.85.90.205:25048 is its address.
Settings and map
What rules and settings are recorded for A Shockbyte Rust Server?
The name A Shockbyte Rust Server carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has A Shockbyte Rust Server selected?
The game generates the map on A Shockbyte Rust Server: procedural, size 4,000, seed 2048948256. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
On what schedule does A Shockbyte Rust Server wipe?
A rhythm cannot be read from the wipes of A Shockbyte Rust Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 21 hours ago.
What is wipe day on A Shockbyte Rust Server like?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 1 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 2.
Tags and filters
Which lists on Rust Data hold A Shockbyte Rust Server, and which filters?
These Rust Data lists include A Shockbyte Rust Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on A Shockbyte Rust Server?
The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): The server lists 20 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join A Shockbyte Rust Server?
Enter client.connect 157.85.90.205:25048 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.