Rust Data

rustdata.spaceservers157.85.91.179:26704.ipynb

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Offline 157.85.91.179:26703 checked 4d ago

Shockbyte

teams off moddedoxidehardcore

Connect

srv = rust.server("157.85.91.179:26704")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak 1
rank #12,061 # top 54%
last wipe 4d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 11:58 UTC4d ago 1 NaN running 0
1 Sun 18 Oct, 13:08 UTC11d ago 1 held half 7 days 1
2 Fri 16 Oct, 23:16 UTC12d ago 1 NaN 1.6 days 0
3 Wed 14 Oct, 22:28 UTC14d ago 1 held half 2 days 1
4 Tue 13 Oct, 22:53 UTC15d ago 1 NaN 1 days 1
5 Mon 12 Oct, 21:41 UTC16d ago 1 NaN 1 days 0
6 Sun 11 Oct, 12:41 UTC18d ago 1 NaN 1.4 days 1
7 Sat 10 Oct, 12:52 UTC19d ago 2 NaN 1 days 1
8 Fri 9 Oct, 22:33 UTC19d ago 2 NaN 0.6 days 1
9 Thu 8 Oct, 23:59 UTC20d ago 2 NaN 0.9 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 0
No map picture published
map
Procedural Map
size
3000
seed
–

Server

srv.info()
address
157.85.91.179:26703
region
–
max players
1
group limit
teams off
wipe schedule
–
last wipe
25 Oct 2026, 11:58 UTC
hostname
–
first seen
3 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 7 on average1/100
1Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average3/50
2Alone & AfraidOC · no group limit · biweekly · 2 on average4/50
3[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average0/50
4TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average2/100
5ほしラス2EA · no group limit · 1 on average2/50

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Shockbyte rank?

Over the last seven days Shockbyte sits at #12,061 on player hours, in the top 54% of ranked servers.

What population does Shockbyte carry?

Offline now for Shockbyte, with the last sample 4 days ago. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

What is the Rust version on Shockbyte?

Rust network protocol 2635 and build 168909 on Linux is what Shockbyte runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Shockbyte, and is it up?

The latest sample has Shockbyte offline, with a last sighting 4 days ago. Uptime of 22% across the last 7 full days: 37 hours of 168. The first row Rust Data holds for it is dated 3 October 2026.

Which location does Shockbyte run from?

For Shockbyte, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 157.85.91.179:26703 is its address.

Rules, settings, map

Which rules apply on Shockbyte, and what settings?

No gather rate appears in the name: Shockbyte. Group limits do not appear in its data. Game mode hardcore, with this note: Facepunch's most punishing mode. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has Shockbyte selected?

Generated by the game at size 3,000, the map on Shockbyte is procedural.

Wipe schedule

On what schedule does Shockbyte wipe?

Shockbyte wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 4 days 1 hours ago.

On Shockbyte, what happens on wipe day?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Lists and tags

Which Rust Data filters and lists contain Shockbyte?

The Rust Data lists that Shockbyte fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

How should you read the server tags on Shockbyte?

Read by the game's server browser, the tags Shockbyte publishes are: gmhardcore (Game mode): The ruleset is hardcore, the harsher option; mp1 (Max players): The server lists 1 slots; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to Shockbyte?

The manual route: launch Rust, F1, then client.connect 157.85.91.179:26703. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode The ruleset is hardcore, the harsher option.
mp1
Max players The server lists 1 slots.
ts0
Group limit Teams are disabled.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 69,594 players 11,814 servers online