Online 157.85.91.226:29673 checked 10m ago
Mark VI Vanilla
Connect
srv = rust.server("157.85.91.226:29674")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 1
- map
- Procedural Map
- size
- 4250
- seed
- 1
Server
srv.info()- address
- 157.85.91.226:29673
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 18:00 UTC
- hostname
- –
- first seen
- 3 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 92/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 124/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 44/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19/1000 |
Quick answers
From the figures on this page.
Player counts
How does Mark VI Vanilla compare in the rankings?
Rank #15,339 on seven-day player hours for Mark VI Vanilla, within the top 69% of all ranked servers.
How many players does Mark VI Vanilla hold at once?
The sample now reads 0 players for Mark VI Vanilla, out of 10 slots. Over the last seven days it averaged 0 players.
Server data
How smoothly does Mark VI Vanilla run?
Server fps over the last 48 hours averages 115; the floor is 98. Buildings, deployables and all else in the world took the count as high as 103,588 entities. Memory peaked at 4,085 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on Mark VI Vanilla?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Mark VI Vanilla. Steam updates your game for you, but the protocol must match to join.
Is Mark VI Vanilla up, and what does its uptime show?
The current sample puts Mark VI Vanilla online. Count back 2 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 7 of 168, 4%. The first row Rust Data holds for it is dated 3 October 2026.
Which location does Mark VI Vanilla run from?
No region is published by Mark VI Vanilla. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 157.85.91.226:29673 is its address.
Map and rules
Which settings and rules does Mark VI Vanilla run?
The name Mark VI Vanilla carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
What is the map on Mark VI Vanilla?
The game generates the map on Mark VI Vanilla: procedural, size 4,250, seed 1. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does Mark VI Vanilla wipe?
A rhythm cannot be read from the wipes of Mark VI Vanilla on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 25 days 13 hours ago.
Tags and filters
Where does Mark VI Vanilla appear among Rust Data lists and filters?
These Rust Data lists include Mark VI Vanilla: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Mark VI Vanilla?
The game's server browser reads these tags from Mark VI Vanilla: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join Mark VI Vanilla?
Enter client.connect 157.85.91.226:29673 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.