Rust Data

rustdata.spaceservers157.85.91.31:23954.ipynb

Run all rust-data · live

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Offline 157.85.91.31:23953 checked 6d ago

loading server

moddedoxide

Connect

srv = rust.server("157.85.91.31:23954")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,351 # top 69%
last wipe 27d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 03:28 UTC27d ago 2 NaN running 0
1 Wed 30 Sep, 00:48 UTC29d ago 3 held half 2.1 days 0
2 Sun 27 Sep, 19:26 UTC31d ago 1 halved by day 1 2.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 50000
Map of loading server
map
Procedural Map
size
2000
seed
50000
Open on RustMaps

Server

srv.info()
address
157.85.91.31:23953
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 03:28 UTC
hostname
–
first seen
27 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 152 on average41/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average0/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average16/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average3/1000

Quick answers

From the figures on this page.

Player counts

What position does loading server take in the server rankings?

Over the last seven days loading server sits at #15,351 on player hours, in the top 69% of ranked servers.

How many players does loading server hold at once?

loading server returns no live count at this refresh, having last been seen 6 days 11 hours ago. Over the last seven days it averaged 0 players.

About the server

What is the Rust version on loading server?

Version Rust network protocol 2634 and build 166652 on Linux is reported by loading server. Steam updates your game for you, but the protocol must match to join.

How reliable is loading server, and is it up?

The latest sample has loading server offline, with a last sighting 6 days 11 hours ago. Over the last 7 full days the hours up number 18 of 168, 11%. Its earliest recorded date in Rust Data is 27 September 2026.

Which location does loading server run from?

For loading server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 157.85.91.31:23953.

Map and rules

Which rules apply on loading server, and what settings?

No gather rate appears in the name: loading server. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC off.

Which map has loading server selected?

The game generates the map on loading server: procedural, size 2,000, seed 50000. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

On what schedule does loading server wipe?

loading server wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 27 days 1 hours ago.

On loading server, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 50% of recent wipes. Otherwise the crowd fell below half by day 1.

Tags and filters

Which lists on Rust Data hold loading server, and which filters?

On Rust Data, loading server appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on loading server?

Read by the game's server browser, the tags loading server publishes are: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join loading server?

The manual route: launch Rust, F1, then client.connect 157.85.91.31:23953. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp40
Max players 40 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166652
Build Build number: 166652.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,393 players 11,620 servers online