Online 157.85.92.105:21010 checked 11m ago
TheDuckPond
Connect
srv = rust.server("157.85.92.105:21011")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 142150012
- map
- Procedural Map
- size
- 4250
- seed
- 142150012
Server
srv.info()- address
- 157.85.92.105:21010
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Oct 2026, 23:01 UTC
- hostname
- –
- first seen
- 13 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 144/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 196/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 90/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 88 on average | 226/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 348/350 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does TheDuckPond rank?
Over the last seven days TheDuckPond sits at #15,327 on player hours, in the top 69% of ranked servers.
How many players does TheDuckPond hold at once?
Current row: 0 players on TheDuckPond, against 10 slots. Over the last seven days it averaged 0 players.
About the server
What does performance look like on TheDuckPond?
The 48-hour average is 120 server fps, with a low of 98. Buildings, deployables and all else in the world took the count as high as 161,889 entities. Memory peaked at 4,550 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is TheDuckPond on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by TheDuckPond. The protocol has to match before you can join, and Steam does the updating.
How reliable is TheDuckPond, and is it up?
TheDuckPond reports itself online at the current refresh. Count back 43 minutes from its reported uptime to get the last restart. Over the last 7 full days the hours up number 64 of 168, 38%. Its earliest recorded date in Rust Data is 13 October 2026.
In which location is TheDuckPond hosted?
For TheDuckPond, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.92.105:21010.
Rules, settings, map
Which rules apply on TheDuckPond, and what settings?
The name TheDuckPond carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
What is the map on TheDuckPond?
TheDuckPond runs a procedural map of size 4,250 with seed 142150012, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does TheDuckPond wipe, and how often?
A rhythm cannot be read from the wipes of TheDuckPond on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 17 days 18 hours ago.
Tags and filters
Which Rust Data filters and lists contain TheDuckPond?
The Rust Data lists that TheDuckPond fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on TheDuckPond?
Read by the game's server browser, the tags TheDuckPond publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to TheDuckPond?
In Rust, F1 opens the console: type client.connect 157.85.92.105:21010. Launch Rust on this page does the same by opening the game through Steam and connecting.