Rust Data

rustdata.spaceservers157.85.92.113:28016.ipynb

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Online 157.85.92.113:28015 checked 7m ago

Colonel's Rust Server

moddedoxide

Connect

srv = rust.server("157.85.92.113:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/16 # 0% full
7-day average 0 # peak 1
rank #12,392 # top 56%
last wipe 25d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 00:26 UTC25d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 50000
Map of Colonel's Rust Server
map
Procedural Map
size
5000
seed
50000
Open on RustMaps

Server

srv.info()
address
157.85.92.113:28015
region
–
max players
16
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 00:26 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 164 on average162/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average130/225
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average31/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average141/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average47/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Colonel's Rust Server rank?

Over the last seven days Colonel's Rust Server sits at #12,392 on player hours, in the top 56% of ranked servers.

How full does Colonel's Rust Server run?

The sample now reads 0 players for Colonel's Rust Server, out of 16 slots. Over the last seven days it averaged 0 players and peaked at 1.

About the server

What does performance look like on Colonel's Rust Server?

Averaged over 48 hours: 75 server fps, never under 63. Entity numbers reached 141,687, and that includes buildings, deployables and the rest. The memory field tops out at 7,006 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on Colonel's Rust Server?

Rust network protocol 2635 and build 168909 on Linux is what Colonel's Rust Server runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Colonel's Rust Server, and is it up?

Online is the state at the latest refresh for Colonel's Rust Server. A restart about 4 days 18 hours ago is what its reported uptime implies. Uptime of 74% across the last 7 full days: 125 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is Colonel's Rust Server hosted?

There is no region published for Colonel's Rust Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 157.85.92.113:28015.

Rules, settings, map

Which rules apply on Colonel's Rust Server, and what settings?

No gather rate appears in the name: Colonel's Rust Server. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

What is the map on Colonel's Rust Server?

Size 5,000, seed 50000: the procedural map on Colonel's Rust Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does Colonel's Rust Server wipe, and how often?

Too few wipes are on record for Colonel's Rust Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 25 days 20 hours ago.

On Colonel's Rust Server, what happens on wipe day?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 2 hours after it began.

Lists and tags

Which Rust Data filters and lists contain Colonel's Rust Server?

The Rust Data lists that Colonel's Rust Server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Colonel's Rust Server?

Read by the game's server browser, the tags Colonel's Rust Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp16 (Max players): Slot count: 16; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join Colonel's Rust Server?

The manual route: launch Rust, F1, then client.connect 157.85.92.113:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp16
Max players Slot count: 16.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 81,845 players 11,853 servers online