Rust Data

rustdata.spaceservers157.85.92.206:24132.ipynb

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Online 157.85.92.206:24131 checked 12m ago

SDFC

moddedoxide

Connect

srv = rust.server("157.85.92.206:24132")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak 2
rank #9,486 # top 43%
last wipe 5d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 10

The first 48 hours of its last wipes

Fri 23 OctThu 1 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 23:50 UTC5d ago 1 NaN running 0
1 Thu 1 Oct, 23:07 UTC FW27d ago 4 halved by day 10 22 days 0
2 Wed 30 Sep, 19:51 UTC28d ago 2 NaN 1.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 936351419
Map of SDFC
map
Procedural Map
size
3500
seed
936351419
Open on RustMaps

Server

srv.info()
address
157.85.92.206:24131
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
23 Oct 2026, 23:50 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average171/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average183/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average81/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average351/350
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average249/700

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does SDFC rank?

Player hours over seven days put SDFC at #9,486, in the top 43% of the ranked set.

How full does SDFC run?

Current row: 0 players on SDFC, against 40 slots. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 04:00 UTC, averaging 1 players.

Server data

How well does SDFC perform?

Averaged over 48 hours: 122 server fps, never under 91. Buildings, deployables and all else in the world took the count as high as 74,196 entities. A high of 4,557 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on SDFC?

Rust network protocol 2635 and build 168909 on Linux is what SDFC runs. Steam updates your game for you, but the protocol must match to join.

How reliable is SDFC, and is it up?

The current sample puts SDFC online. The uptime it reports puts the last restart about 1 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 29 September 2026.

In which location is SDFC hosted?

There is no region published for SDFC. Rust Data does not look up where the machine stands; it shows where a server says it is. 157.85.92.206:24131 is its address.

Settings and map

Which settings and rules does SDFC run?

You will not find a gather rate in the string SDFC. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.

What is the map on SDFC?

Size 3,500, seed 936351419: the procedural map on SDFC, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does SDFC wipe, and how often?

SDFC wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 5 days 15 hours ago, and that is the one in play.

On SDFC, what happens on wipe day?

The average peak over recent wipes is 2 players. 1 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 10 in the other cases.

Lists and tags

Which lists on Rust Data hold SDFC, and which filters?

These Rust Data lists include SDFC: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on SDFC?

The game's server browser reads these tags from SDFC: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join SDFC?

Enter client.connect 157.85.92.206:24131 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players Slot count: 40.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 94,129 players 11,851 servers online