Rust Data

rustdata.spaceservers157.85.92.250:26501.ipynb

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Offline 157.85.92.250:26500 checked 34d ago

A Shockbyte x Discord Production Rust Server

moddedoxide

Connect

srv = rust.server("157.85.92.250:26501")
print(srv.connect_command)

Right now

srv.summary()
players now 0/125 # 0% full
7-day average 0 # peak –
rank #15,624 # top 71%
last wipe 38d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 20 Sep, 00:16 UTC38d ago 5 NaN running 3

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 50000
Map of A Shockbyte x Discord Production Rust Server
map
Custom Map
size
3500
seed
50000

Server

srv.info()
address
157.85.92.250:26500
region
–
max players
125
group limit
8, the default
wipe schedule
–
last wipe
20 Sep 2026, 00:16 UTC
hostname
–
first seen
19 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average138/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average129/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average148/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average116/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average34/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average35/1000

Quick answers

From the figures on this page.

Population data

How does A Shockbyte x Discord Production Rust Server compare in the rankings?

Rank #15,624 on seven-day player hours for A Shockbyte x Discord Production Rust Server, within the top 71% of all ranked servers.

How full does A Shockbyte x Discord Production Rust Server run?

The current row shows A Shockbyte x Discord Production Rust Server offline; the last response was 34 days 16 hours ago.

Server data

What is the Rust version on A Shockbyte x Discord Production Rust Server?

Rust network protocol 2633 and build 164530 on Linux is what A Shockbyte x Discord Production Rust Server runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is A Shockbyte x Discord Production Rust Server, and is it up?

The latest sample has A Shockbyte x Discord Production Rust Server offline, with a last sighting 34 days 16 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 19 September 2026.

Which location does A Shockbyte x Discord Production Rust Server run from?

There is no region published for A Shockbyte x Discord Production Rust Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 157.85.92.250:26500 is its address.

Map and rules

What rules and settings are recorded for A Shockbyte x Discord Production Rust Server?

The name A Shockbyte x Discord Production Rust Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has A Shockbyte x Discord Production Rust Server selected?

Size 3,500, seed 50000: the procedural map on A Shockbyte x Discord Production Rust Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.

Wipes and dates

When does A Shockbyte x Discord Production Rust Server wipe, and on what schedule?

The record for A Shockbyte x Discord Production Rust Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 38 days 20 hours ago, and that is the one in play.

What is wipe day on A Shockbyte x Discord Production Rust Server like?

Recent wipes averaged 5 players at their peak. Peak population on the latest wipe came 2 hours in.

Tags, lists

Where does A Shockbyte x Discord Production Rust Server appear among Rust Data lists and filters?

These Rust Data lists include A Shockbyte x Discord Production Rust Server: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on A Shockbyte x Discord Production Rust Server hold?

Read by the game's server browser, the tags A Shockbyte x Discord Production Rust Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp125 (Max players): 125 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): The server runs build 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into A Shockbyte x Discord Production Rust Server?

Enter client.connect 157.85.92.250:26500 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp125,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp125
Max players 125 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs164530
Build The server runs build 164530.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 79,944 players 11,805 servers online