Rust Data

rustdata.spaceservers157.85.92.54:20558.ipynb

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Online 157.85.92.54:20557 checked 11m ago

Shenanigans Crew Server

moddedoxide

Connect

srv = rust.server("157.85.92.54:20558")
print(srv.connect_command)

Right now

srv.summary()
players now 0/12 # 0% full
7-day average 1 # peak 3
rank #3,277 # top 15%
last wipe 12d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 23:03 UTC12d ago 3 NaN running 0
1 Fri 2 Oct, 14:52 UTC26d ago 5 halved by day 7 14.3 days 0
2 Thu 1 Oct, 21:39 UTC FW27d ago 5 NaN 0.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 5000
Map of Shenanigans Crew Server
map
Procedural Map
size
3000
seed
5000
Open on RustMaps

Server

srv.info()
address
157.85.92.54:20557
region
–
max players
12
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 23:03 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average74/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average105/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average36/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average9/1000

Quick answers

From the figures on this page.

Population data

What position does Shenanigans Crew Server take in the server rankings?

Rank #3,277 on seven-day player hours for Shenanigans Crew Server, within the top 15% of all ranked servers.

How full does Shenanigans Crew Server run?

Current row: 0 players on Shenanigans Crew Server, against 12 slots. Over the last seven days it averaged 1 players and peaked at 3. Averaged by hour over 48 hours, 03:00 UTC is the busiest, at 3 players.

Server data

How smoothly does Shenanigans Crew Server run?

Averaged over 48 hours: 59 server fps, never under 28. Buildings, deployables and all else in the world took the count as high as 50,612 entities. A high of 3,564 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does Shenanigans Crew Server run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Shenanigans Crew Server. Steam updates your game for you, but the protocol must match to join.

How reliable is Shenanigans Crew Server, and is it online now?

Shenanigans Crew Server reports itself online at the current refresh. The uptime it reports puts the last restart about 9 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.

Which location does Shenanigans Crew Server run from?

There is no region published for Shenanigans Crew Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 157.85.92.54:20557 is its address.

Rules, settings, map

What rules and settings are recorded for Shenanigans Crew Server?

You will not find a gather rate in the string Shenanigans Crew Server. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has Shenanigans Crew Server loaded?

The game generates the map on Shenanigans Crew Server: procedural, size 3,000, seed 5000. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

On what schedule does Shenanigans Crew Server wipe?

Shenanigans Crew Server wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 12 days 8 hours ago, and that is the one in play.

On Shenanigans Crew Server, what happens on wipe day?

Across recent wipes the busiest point averaged 4 players. Peak population on the latest wipe came 27 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 7 in the other cases.

Tags, lists

Which Rust Data filters and lists contain Shenanigans Crew Server?

On Rust Data, Shenanigans Crew Server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Shenanigans Crew Server?

The game's server browser reads these tags from Shenanigans Crew Server: gmrust (Game mode): Survival play, standard Rust; mp12 (Max players): Slot count: 12; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to Shenanigans Crew Server?

In Rust, F1 opens the console: type client.connect 157.85.92.54:20557. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp12
Max players Slot count: 12.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,258 players 11,622 servers online