Online 157.85.92.54:20557 checked 11m ago
Shenanigans Crew Server
Connect
srv = rust.server("157.85.92.54:20558")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 16 Oct, 23:03 UTC12d ago | 3 | NaN | running | 0 |
| 1 | Fri 2 Oct, 14:52 UTC26d ago | 5 | halved by day 7 | 14.3 days | 0 |
| 2 | Thu 1 Oct, 21:39 UTC FW27d ago | 5 | NaN | 0.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 5000
- map
- Procedural Map
- size
- 3000
- seed
- 5000
Server
srv.info()- address
- 157.85.92.54:20557
- region
- –
- max players
- 12
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 16 Oct 2026, 23:03 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 74/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 105/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 36/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 9/1000 |
Quick answers
From the figures on this page.
Population data
What position does Shenanigans Crew Server take in the server rankings?
Rank #3,277 on seven-day player hours for Shenanigans Crew Server, within the top 15% of all ranked servers.
How full does Shenanigans Crew Server run?
Current row: 0 players on Shenanigans Crew Server, against 12 slots. Over the last seven days it averaged 1 players and peaked at 3. Averaged by hour over 48 hours, 03:00 UTC is the busiest, at 3 players.
Server data
How smoothly does Shenanigans Crew Server run?
Averaged over 48 hours: 59 server fps, never under 28. Buildings, deployables and all else in the world took the count as high as 50,612 entities. A high of 3,564 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does Shenanigans Crew Server run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Shenanigans Crew Server. Steam updates your game for you, but the protocol must match to join.
How reliable is Shenanigans Crew Server, and is it online now?
Shenanigans Crew Server reports itself online at the current refresh. The uptime it reports puts the last restart about 9 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.
Which location does Shenanigans Crew Server run from?
There is no region published for Shenanigans Crew Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 157.85.92.54:20557 is its address.
Rules, settings, map
What rules and settings are recorded for Shenanigans Crew Server?
You will not find a gather rate in the string Shenanigans Crew Server. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has Shenanigans Crew Server loaded?
The game generates the map on Shenanigans Crew Server: procedural, size 3,000, seed 5000. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
On what schedule does Shenanigans Crew Server wipe?
Shenanigans Crew Server wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 12 days 8 hours ago, and that is the one in play.
On Shenanigans Crew Server, what happens on wipe day?
Across recent wipes the busiest point averaged 4 players. Peak population on the latest wipe came 27 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 7 in the other cases.
Tags, lists
Which Rust Data filters and lists contain Shenanigans Crew Server?
On Rust Data, Shenanigans Crew Server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on Shenanigans Crew Server?
The game's server browser reads these tags from Shenanigans Crew Server: gmrust (Game mode): Survival play, standard Rust; mp12 (Max players): Slot count: 12; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to Shenanigans Crew Server?
In Rust, F1 opens the console: type client.connect 157.85.92.54:20557. Launch Rust on this page does the same by opening the game through Steam and connecting.