Online 157.85.93.190:26335 checked 13m ago
A Shockbyte Rust Server
Connect
srv = rust.server("157.85.93.190:26336")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 20 Oct, 17:59 UTC9d ago | 3 | NaN | running | 1 |
| 1 | Sun 18 Oct, 23:15 UTC11d ago | 6 | NaN | 1.8 days | 1 |
| 2 | Wed 14 Oct, 01:46 UTC16d ago | 1 | halved by day 2 | 4.9 days | 0 |
| 3 | Wed 7 Oct, 21:36 UTC22d ago | 5 | halved by day 2 | 6.2 days | 0 |
| 4 | Sat 3 Oct, 20:47 UTC26d ago | 3 | halved by day 2 | 4 days | 0 |
| 5 | Sat 26 Sep, 18:56 UTC33d ago | 7 | halved by day 2 | 7.1 days | 3 |
| 6 | Sat 26 Sep, 00:17 UTC34d ago | 7 | NaN | 0.8 days | 0 |
| 7 | Thu 24 Sep, 01:09 UTC36d ago | 1 | NaN | 2 days | 1 |
| 8 | Wed 23 Sep, 15:38 UTC36d ago | 4 | NaN | 0.4 days | 0 |
| 9 | Wed 23 Sep, 04:03 UTC36d ago | 4 | NaN | 0.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 15/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 122 on average | 34/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 2/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 6/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 127/200 |
Quick answers
From the figures on this page.
Population data
What position does A Shockbyte Rust Server take in the server rankings?
Player hours over seven days put A Shockbyte Rust Server at #15,269, in the top 69% of the ranked set.
How many players does A Shockbyte Rust Server hold at once?
A Shockbyte Rust Server reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players.
Server data
How smoothly does A Shockbyte Rust Server run?
Averaged over 48 hours: 232 server fps, never under 214. Entity numbers reached 15,046, and that includes buildings, deployables and the rest. The memory field tops out at 3,071 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 167781 on Linux is what A Shockbyte Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is A Shockbyte Rust Server, and is it up?
Online is the state at the latest refresh for A Shockbyte Rust Server. A restart about 3 days 13 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 23 September 2026.
Which location does A Shockbyte Rust Server run from?
No region is published by A Shockbyte Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.93.190:26335.
Map and rules
What rules and settings are recorded for A Shockbyte Rust Server?
The name A Shockbyte Rust Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has A Shockbyte Rust Server selected?
A Shockbyte Rust Server runs a procedural map of size 1,900 with seed 1685963946, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.
Wipes and dates
When does A Shockbyte Rust Server wipe, and on what schedule?
Irregular wipe times on A Shockbyte Rust Server leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 9 days 8 hours ago, and that is the one in play.
What is wipe day on A Shockbyte Rust Server like?
Recent wipes averaged 3 players at their peak. The crowd on the latest wipe topped out 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 2.
Tags, lists
Which lists on Rust Data hold A Shockbyte Rust Server, and which filters?
These Rust Data lists include A Shockbyte Rust Server: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on A Shockbyte Rust Server hold?
These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): 40 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to A Shockbyte Rust Server?
In Rust, F1 opens the console: type client.connect 157.85.93.190:26335. Launch Rust on this page does the same by opening the game through Steam and connecting.