Rust Data

rustdata.spaceservers157.85.94.33:20553.ipynb

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Online 157.85.94.33:20552 checked 12m ago

Private - Raid Type Test

moddedoxide

Connect

srv = rust.server("157.85.94.33:20553")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak 1
rank #13,641 # top 61%
last wipe 14d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 14:55 UTC14d ago 2 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 1337
Map of Private - Raid Type Test
map
Procedural Map
size
3000
seed
1337
Open on RustMaps

Server

srv.info()
address
157.85.94.33:20552
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 14:55 UTC
hostname
–
first seen
15 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average186/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average179/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average91/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average284/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average236/700

Quick answers

From the figures on this page.

Player counts

What position does Private - Raid Type Test take in the server rankings?

Over the last seven days Private - Raid Type Test sits at #13,641 on player hours, in the top 61% of ranked servers.

How full does Private - Raid Type Test run?

The sample now reads 0 players for Private - Raid Type Test, out of 5 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 18:00 UTC is the busiest, at 1 players.

Server facts

How smoothly does Private - Raid Type Test run?

The 48-hour average is 191 server fps, with a low of 142. Buildings, deployables and all else in the world took the count as high as 47,347 entities. Memory peaked at 4,954 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on Private - Raid Type Test?

Rust network protocol 2635 and build 167781 on Linux is what Private - Raid Type Test runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Private - Raid Type Test, and is it up?

Private - Raid Type Test reports itself online at the current refresh. A restart about 31 minutes ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 15 October 2026.

Which location does Private - Raid Type Test run from?

There is no region published for Private - Raid Type Test. Rust Data does not look up where the machine stands; it shows where a server says it is. 157.85.94.33:20552 is its address.

Map and rules

What rules and settings are recorded for Private - Raid Type Test?

The name Private - Raid Type Test carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.

What is the map on Private - Raid Type Test?

The game generates the map on Private - Raid Type Test: procedural, size 3,000, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does Private - Raid Type Test wipe, and how often?

The record for Private - Raid Type Test holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 14 days ago.

On Private - Raid Type Test, what happens on wipe day?

Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 2 hours in.

Tags and filters

Where does Private - Raid Type Test appear among Rust Data lists and filters?

These Rust Data lists include Private - Raid Type Test: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Private - Raid Type Test hold?

Read by the game's server browser, the tags Private - Raid Type Test publishes are: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join Private - Raid Type Test?

Enter client.connect 157.85.94.33:20552 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp5
Max players The server lists 5 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 90,153 players 11,869 servers online