Rust Data

rustdata.spaceservers157.85.95.188:26942.ipynb

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Online 157.85.95.188:26941 checked 12m ago

Rust – Falling Kingdoms

moddedoxide

Connect

srv = rust.server("157.85.95.188:26942")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak 1
rank #15,183 # top 68%
last wipe 14d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 14 Oct, 21:23 UTC14d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 50000
Map of Rust – Falling Kingdoms
map
Custom Map
size
3500
seed
50000

Server

srv.info()
address
157.85.95.188:26941
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
14 Oct 2026, 21:23 UTC
hostname
–
first seen
14 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average74/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average105/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average36/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average9/1000

Quick answers

From the figures on this page.

Population

How does Rust – Falling Kingdoms compare in the rankings?

Rank #15,183 on seven-day player hours for Rust – Falling Kingdoms, within the top 68% of all ranked servers.

What population does Rust – Falling Kingdoms carry?

Rust – Falling Kingdoms reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

What does performance look like on Rust – Falling Kingdoms?

The 48-hour average is 180 server fps, with a low of 124. Entity numbers reached 78,053, and that includes buildings, deployables and the rest. A high of 3,864 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Rust – Falling Kingdoms run?

Version Rust network protocol 2635 and build 167781 on Linux is reported by Rust – Falling Kingdoms. Steam updates your game for you, but the protocol must match to join.

Is Rust – Falling Kingdoms up, and what does its uptime show?

The current sample puts Rust – Falling Kingdoms online. A restart about 2 days 15 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 158 of 168, 94%. The first row Rust Data holds for it is dated 14 October 2026.

In which location is Rust – Falling Kingdoms hosted?

No region is published by Rust – Falling Kingdoms. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 157.85.95.188:26941 is its address.

Rules, settings, map

What rules and settings are recorded for Rust – Falling Kingdoms?

The name Rust – Falling Kingdoms carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has Rust – Falling Kingdoms selected?

Rust – Falling Kingdoms runs a procedural map of size 3,500 with seed 50000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.

Wipe data

When does Rust – Falling Kingdoms wipe, and how often?

The record for Rust – Falling Kingdoms holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 14 days 9 hours ago, and that is the one in play.

What is wipe day on Rust – Falling Kingdoms like?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Which lists on Rust Data hold Rust – Falling Kingdoms, and which filters?

These Rust Data lists include Rust – Falling Kingdoms: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Rust – Falling Kingdoms hold?

The game's server browser reads these tags from Rust – Falling Kingdoms: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into Rust – Falling Kingdoms?

The manual route: launch Rust, F1, then client.connect 157.85.95.188:26941. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp40
Max players The server lists 40 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs167781
Build The server runs build 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,258 players 11,622 servers online