Rust Data

rustdata.spaceservers157.85.95.40:27838.ipynb

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Online 157.85.95.40:27837 checked 9m ago

A Shockbyte Rust Server

moddedoxide

Connect

srv = rust.server("157.85.95.40:27838")
print(srv.connect_command)

Right now

srv.summary()
players now 0/9 # 0% full
7-day average 0 # peak 1
rank #6,306 # top 28%
last wipe 1d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75115:0000:0009:0019:0004:0013:00Wiped Tue 27 Oct, 15:00 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
010020030040015:0000:0009:0019:0004:0013:00Wiped Tue 27 Oct, 15:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 15:00 UTC1d ago NaN NaN running 0
1 Sun 25 Oct, 07:06 UTC4d ago 1 halved by day 1 2.3 days 0
2 Fri 23 Oct, 13:29 UTC6d ago 1 NaN 1.7 days 0
3 Mon 19 Oct, 11:28 UTC10d ago 1 held half 4.1 days 0
4 Thu 15 Oct, 17:04 UTC13d ago 1 halved by day 2 3.8 days 0
5 Wed 30 Sep, 14:29 UTC29d ago 1 halved by day 1 15.1 days 0
6 Wed 30 Sep, 06:51 UTC29d ago 1 NaN 0.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 311026
Map of A Shockbyte Rust Server
map
Procedural Map
size
2500
seed
311026
Open on RustMaps

Server

srv.info()
address
157.85.95.40:27837
region
–
max players
9
group limit
8, the default
wipe schedule
–
last wipe
27 Oct 2026, 18:43 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average182/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average108/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average75/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average38/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average246/700

Quick answers

From the figures on this page.

Player counts

What position does A Shockbyte Rust Server take in the server rankings?

Over the last seven days A Shockbyte Rust Server sits at #6,306 on player hours, in the top 28% of ranked servers.

What population does A Shockbyte Rust Server carry?

Current row: 0 players on A Shockbyte Rust Server, against 9 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 16:00 UTC is the busiest, at 1 players.

Server data

How well does A Shockbyte Rust Server perform?

Averaged over 48 hours: 222 server fps, never under 141. Buildings, deployables and all else in the world took the count as high as 30,445 entities. The memory field tops out at 3,219 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on A Shockbyte Rust Server?

The build is Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. Steam updates your game for you, but the protocol must match to join.

How reliable is A Shockbyte Rust Server, and is it online now?

A Shockbyte Rust Server reports itself online at the current refresh. Count back 30 minutes from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 29 September 2026.

Which location does A Shockbyte Rust Server run from?

There is no region published for A Shockbyte Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 157.85.95.40:27837 is its address.

Settings and map

Which rules apply on A Shockbyte Rust Server, and what settings?

The name A Shockbyte Rust Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has A Shockbyte Rust Server selected?

Size 2,500, seed 311026: the procedural map on A Shockbyte Rust Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

On what schedule does A Shockbyte Rust Server wipe?

A Shockbyte Rust Server wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 43 hours ago, and that is the one in play.

On A Shockbyte Rust Server, what happens on wipe day?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 25% of the time. The drop under half arrived by day 1 in the other cases.

Tags, lists

Where does A Shockbyte Rust Server appear among Rust Data lists and filters?

The Rust Data lists that A Shockbyte Rust Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on A Shockbyte Rust Server?

These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp9 (Max players): The server lists 9 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to A Shockbyte Rust Server?

In Rust, F1 opens the console: type client.connect 157.85.95.40:27837. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp9,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp9
Max players The server lists 9 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 81,821 players 11,830 servers online